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Biggest Brawl Bummers
Topic Started: Jul 17 2008, 03:28 PM (201 Views)
OwnU
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Here Are My Biggest Brawl Bummers:

SmashBalls Not Being In SSE
Sonic Having Two Very Similar Attacks
Water Gun/F.L.U.D.D Doing No Damage
Sonic Having Practically No Role In SSE
Not Being Able To Change The Order Of The Pokemon Trainers Pokemon
Mario Having That Lame Grow Taunt
Kirby Having A Lame Final Smash
Link Having A Small Hook Shot For A Tether Recovery
Zamus Having A Very Short Role In SSE
Tripping

:'(

What Are Yours? :unsure:
Edited by OwnU, Jul 17 2008, 03:32 PM.
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47drift
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Yo that's so pringles, where yo curleh moustache at.
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Micaiah. Mega Man. Tripping.

That's it.
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OwnU
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Oh Yeah, Tripping Too... I'll Edit That In ^o)

Megaman Would Have Like A One Attack Moveset :-/
Edited by OwnU, Jul 17 2008, 03:32 PM.
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Yaypenguins
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Tripping
Terrible online

Not really, Megaman is like Kirby and Samus combined. There's no limit to what his moveset could be.
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OwnU
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I Guess So... But If I Mained Kirby I Would Be Pissed Off Because A Newcomer Stole His Brawl "Thing" [Copy Ability] ^o)
Edited by OwnU, Jul 17 2008, 04:05 PM.
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47drift
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Yo that's so pringles, where yo curleh moustache at.
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Mega Man Moveset:

Up Special: Airman's Gust (Ability to ride upward on them)
Down Special: Bubbleman's Lead Bubbles (Makes for a good meteor smash, but hard to aim)
Forward Special: Cutman's Cutter (Like Link's Boomerang, only shorter range)
Neutral Special: Mega Buster (Similar to Samus, except chargeable while running. Also can fire multiple tiny blasts while moving and two in the air while jumping.)
Final Smash: Flashman + Metalman or Crashman (Time stops; Mega Man can either shoot buzz saws or exploding missiles)

Up Smash: Quick Upward Blast (Doesn't shoot up, just an upward explosion)
Down Smash: Something involving spinning and kicking
Forward Smash: Quick Forward Blast

A: Right Punch
AA: Left Punch (Arm Cannon Punch)
Up A: Uppercut
Down A: Spin kick
Forward A: Vertical Arm Cannon Swing
Dash Attack: Sliding Kick

Speed: Slow
Jump: Low
Jumps: 3
Wall Cling: Yes
Wall Jump: Yes

Stage: Gutsman's Level Could just be a portion. That stage has plenty of moving platforms, and the canyon's look pretty neat in the background.

Mega Man: Would work in Brawl.
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Berserker Swordsman
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AMAZINGJOBSQUIRTLE
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Water Gun does damage. Press B, then press it again quickly before Squirtle starts charging. He releases a short blast of water that can damage anyone directly in front of him.

And I quadruple agree on the sucky FS for Kirby. Or Kirby in general. Everyone's surpassing him because the developers are too lazy/giving buffs to useless characters like Yoshi.
Edited by Berserker Swordsman, Jul 17 2008, 04:55 PM.
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OwnU
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Drift: What Would His Final Smash Be? :blink:

BS: Didn't Know That :)
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47drift
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Yo that's so pringles, where yo curleh moustache at.
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I wrote out his final smash. If you had enough courtesy to read it before commenting, then perhaps you'd have a right to question it.

And if you still don't understand it, then play Mega Man 2.
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Poltergust
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Berserker Swordsman
Jul 17 2008, 04:54 PM
Water Gun does damage. Press B, then press it again quickly before Squirtle starts charging. He releases a short blast of water that can damage anyone directly in front of him.

And I quadruple agree on the sucky FS for Kirby. Or Kirby in general. Everyone's surpassing him because the developers are too lazy/giving buffs to useless characters like Yoshi.
O_O

Did you just say that Yoshi is USELESS!?

*goes on a rampage*

I'm SURE that you've seen me play Yoshi before. I can't believe that you just said that.

Anyways, I really hate tripping, how difficult it is to aim Lucas while recovering, and the fact that attacks launch people at random angles.

For example, if I grabbed someone with Zelda while my opponent is at high percentage and I'm near a ledge, if I throw him there is a POSSIBILITY that she will throw him horizontally and KO him. However, sometimes she just throws him at a 45-60 degree angle that can be easily be DI'ed from and has no KO power whatsoever. =/

And then I trip. =P

Still, you will regret those words, Berserker Swordsman. O_O

*disappears into the darkness*
Edited by Poltergust, Jul 17 2008, 06:01 PM.
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Berserker Swordsman
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AMAZINGJOBSQUIRTLE
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Just because you can manipulate Yoshi's floaty nature (which makes no sense, considering the floatyness should NOT be like Luigi's , but should come after the second jump, not anytime he enters the air), doesn't mean Yoshi isn't useless. Why else would they give him buffs that make no sense? Heavier, floaty, crazy knockback...Yoshi was a lot more realistic in Melee. Now he's just a powerhouse for no good reason.
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Poltergust
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He's a powerhouse now because he sucked in Melee. >_>
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Silver Dragoon
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King Deist
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First, I'd like to point out that Mario's grow taunt is a classic, the Hookshot isn't that bad and at least Link doesn't have to rely on it, and Zamus actually does have a decent-sized role, and when you consider she's just Samus w/o a Power Suit, she overall has a large role, whereas characters like Luigi and ICs really get the shaft.

And 47drift, if you do have a good moveset for Mega Man, may I recommend the Smash Bros. Creator Topic?

Anyways, mine are:

- Toon Link, Jigglypuff, and Wolf getting no SSE role
- Mewtwo being cut
- K. Rool not being playable, a boss, or even an AT
- Lack of Bosses and ATs in general
- Tripping
- Overpoweredness of Snake and MK
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