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| The Abyss; Find what you seek... | |
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| Topic Started: Jul 5 2008, 06:06 AM (68 Views) | |
| Memento Mori | Jul 5 2008, 06:06 AM Post #1 |
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BANG! BANG! BANG! "Maybe the old woman is dead," suggests one of your companions. "If the stories are true, then she's been here for quite a while." "If the stories are true, then I don't think it's possible for her to die." You give your companion a wry grin and raise your fist to knock on the door of the run-down cabin yet again. Just as you do, the door slowly creaks open. You lower your hand to your knife, just in case. You are relieved to see your two companions do the same. All that emerges from the darkness of the windowless shack is the old woman you've come so far to find. She is of indeterminable age; her back is permanently bent, and she clutches a knobbly walking stick. Her dress is gray and torn at the bottom, and a shawl that was once red is draped over her shoulders. Despite her obviously advanced age, her green eyes are fierce and young. You feel uneasy as she scrutinizes you and your companions. An uncomfortable silence follows. "I take it you are Lady Sonata?" you ask, gulping. The old woman's laugh is harsh and grating; you cannot help but wince. "I haven't been called by that name in generations. I don't even know where you heard it. Nowadays, people just call me the Guardian. But yes, that is -- or was -- me." She gives you a toothless smile. "So it's true, then? You can give us access to --" Just then, a fierce wind picks up, snatching away your words and filling your mouth and eyes with sand. As you cough and rub your eyes furiously, the old woman leans out of her doorway and squints into the wind. "Sandstorm coming. Looks bad. Come on, get inside." "Thank you," you manage to choke out. You and your companions hurry into the shack, and the Guardian closes the door behind you, plunging all of you into darkness. Your hand drops to your knife again, but a few seconds later, light fills the room. The Guardian gingerly places a candlestick on her table and beckons the three of you to gather around. "I believe you were going to ask me if I can let you enter the Abyss?" She smiles up at you, and your heart races for no reason you can discern. "Yes, that is what I'm here for. Mind if I ask what it is you're seeking?" Smiling weakly, you reply, "We'd like to keep that private, if it's all the same to you." The Guardian shrugs. "You're right, it is all the same to me. Just know that what you're looking for and what you find -- if you even make it that far -- aren't exactly the same thing. Look at me: I wanted eternal life, and I got it. But now I'm stuck here, granting access to others who wish to enter... for eternity." She dissolves into a coughing fit, apparently exhausted from saying so much at once. You gape openly at her. "You've made it to the bottom? What did your companions get?" "Nothing, they were dead." Those strong green eyes gaze up at you, and they do not so much as blink as she says this. You shudder. "Now, then. I've cleared the way for you. I trust you came prepared?" You blink. "What? You... when? Er, yes, we did." You turn to show her the large pack you are wearing, and your companions do the same. Once again, she replies with her painful laugh. "You expect to bring all that down there? You won't make it past the first level. You'll have to leave most of it." "What!?" One of your companions cries. "We carried all of these supplies through this wasteland for nothing? We've come at least one hundred miles, on foot --" "Now, now, I never said you brought it for nothing, just that you'll have to leave most of it." The Guardian smiles, a look of amusement in her eyes. "The Abyss is nothing like anything in your world. Don't worry, all will be clear in time," she says in response to your perplexed expression. "Just choose carefully what you bring." "Since you've been down there already, can't you tell us something about what to expect?" "No!" she replies sharply. "The Abyss is different for everyone who enters it. It reflects their worst fears, their deepest desires, their hidden shames... It is the ultimate test. I could not even begin to tell you what to expect." Her eyes blaze as she speaks, but you think you see some pain in them as well. She remembers what she experienced, and even after all this time, the memories still haunt her. "I'm very sorry for asking, ma'am." You look away, ashamed. "Don't worry about it. Once this sandstorm is over, you'll want to be going, I imagine. Head south from here, and the Abyss is just over the next dune. Good luck, and I'll talk to you soon." She grins again. "South?" Your companion asks, confused. "But we just came from that direction. There's nothing there." "There is now." "Thank you for your help and your advice, Guardian." You bow, and she nods approvingly. You turn to your companions. "Well, I guess we'll pick out a few things to bring along...." |
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| Memento Mori | Jul 5 2008, 06:25 AM Post #2 |
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Now that I've (hopefully) hooked your interest, I'll explain a bit more about the Abyss. First, a summary of what you should have learned from the intro: - You have three "party members." - At the bottom of the Abyss is the thing you want the most. This is not limited to material items; the Guardian got eternal life, for example. - The Abyss reflects the fears, hopes, and other inner secrets of those who enter it. - You can bring a limited number of items with you at one time. And that's all you need to know in terms of background. Now, the idea. In essence, The Abyss is a dungeon crawler. You and two other companions explore a deep pit in the earth, located in a place where reality only loosely applies, going ever farther in the hopes of discovering your personal Holy Grail. No one knows how deep the Abyss is, and no one knows what trials await those who enter it. Every quest is different... Here's how the game works: First, you create your three characters. These are all normal, everyday humans. They need names, genders, appearances, and, most importantly, personalities. I need to know phobias, hobbies, hopes, dreams, likes, dislikes, the works. I need material to work with when creating your personal Abyss, so give me lots. The more the better. Note: You do not have to control all three of your party members. If you and a friend (or two) want to explore the Abyss together, you can each create a character for your team. Another note: If two or more teams are exploring the Abyss at the same time, their paths may cross. Whether that's good or bad is unknown. Second, you choose your equipment. This is where you specialize your characters. Each character, in addition to the basic food, water, and helmet, can carry three items to help in the quest. The items will be listed below. Third, you begin! The gameplay works like this: I am basically the Game Master. I will walk your characters through the dungeon, developing them and so on, until they reach an obstacle or decision point. Then control will be turned over to you. Here you can come up with your own action or, if you're stuck, I can give you a list of choices. Note that I will not necessarily provide the best choice possible in the situation. If you don't like my choices (or get inspired by them), you are still free to come up with your own action. I will then progress the story from there until you reach the next decision point. The Abyss holds many surprises, some pleasant and some decidedly unpleasant. Happy exploring! (If you have any questions, of course you may ask them.) Item list in next post. |
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| Memento Mori | Jul 5 2008, 06:48 AM Post #3 |
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List of Items Default (per character): Food for one week Water for one week Hard hat with high-power flashlight One set of extra batteries for helmet flashlight Basic knife Optional: Deluxe knife (more reach, sharper, more durable) Rope Dynamite (three uses) Grappling hook Pistol (10 shots, includes 3 full reloads for 40 shots total) Pickax Heavy-duty flashlight (less likely to break than helmet lights, more light output, can double as a weapon; includes one set of extra batteries) 3 Flares Matches (20 in the box) Extra water (one week's worth) Extra food (one week's worth) Repair kit (can repair three broken items) Firewood (one use only) Bungee cord 5 1' iron rods, sharp Hammer Camera Cell phone (charge lasts 4 days if unused) First aid kit (can dress 5 minor injuries) Water purifier (Water you find in the Abyss may not be good for you; use this to purify it. The tank holds one week's worth of water at a time.) Handheld metal detector If you can think of anything else to add, feel free to suggest it. Each character has each of these items in his/her pack, meaning you have three copies of it, and you can bring more than one of the same item at once. Edited by Memento Mori, Jul 5 2008, 06:49 AM.
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| dabuz | Jul 5 2008, 09:58 AM Post #4 |
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Rainbow Cookie Pikmin Master
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woooooow, you wrote like 2 hours worth of stuff right there |
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| Tarsir | Jul 5 2008, 12:23 PM Post #5 |
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Advanced Member
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Thomas Rondair Forty-seven years old, former CIA agent (retired two years ago), master of disguise, persuasion and interrogation. Extremely skilled with the use of revolvers, particularly the Single-Action Army, and some minor kendo and fencing training, rendering him fairly lethal with a long blade. Tremendously scared of heights and deep water. Enjoys a good card game (favorites being poker of any kind, particularly liar's poker, and blackjack), has a sweet spot for red wine and will probably drink a glass set before him without question, not to say he's blindly addicted to it. As far as other people go, he's fairly reluctant to trust anyone aside from his pre-CIA day friends. He's about six-foot-one with light-brown eyes, dark brown hair and light skin, as well as remarkably attractive. Evan Rondair Twenty-one years old, son of Thomas, computer geek 4 lyf. Very clumsy and bad with all weapons aside from shotguns, from when his father took him to the shooting range (and you don't need to be too coordinated to shoot a shotgun accurately). Afraid of his mother, Linda, who began turning psychotic while his father was on field missions, blades his father isn't wielding and intimidated by as well as envious of Asians, due to their stereotypically superior computer skills. He has always wanted a girlfriend and once almost strangled his best friend out of jealousy for his girlfriend. He stands five-foot-eight, has his mother's dark green eyes and his father's brown hair and light skin, and is above average as far as looks. WORKING ON IT - If anyone wants to join with me, just ask so we can figure out how to make someone who'd fit with these guys If my two guys thus far need more information, just say so. |
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