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| "Battle Sense"; A theory of fighting. | |
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| Topic Started: Jun 13 2008, 05:48 PM (175 Views) | |
| Berserker Swordsman | Jun 13 2008, 05:48 PM Post #1 |
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AMAZINGJOBSQUIRTLE
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Okay, after playing through KFox's mirror challenge, I've developed a..theory of sorts concerning how you can play Brawl without actually knowing a character that well. Before I go into specifics, I will place a quick disclaimer: This theory is by no means meant to be used as a training method, and thus any time spent acquainting oneself with a character in accordance with this theory is not my responsibility. However, people who use Random may find this interesting. Another quick disclaimer: Wall of text alert. Anyway. Now, there's the raw basics of Brawl. Jumping, shielding, sidestepping, etc. However, once we get deeper into the game, each character is unique. For example, use your main as an example. Notice how you (hopefully) know a close estimate of how far he/she rolls, how that person moves on the ground, through the air, etc. Now apply those same characteristics to an entirely different character. As a more specific example, I shall use Ike: my own main. Note how Ike "rolls" (Shield + Left/Right): He simply steps to the side. Easy enough to use against incoming dash attacks. So let's say that you roll past an incoming dash attack from Link, dodging it. You are now most likely within range of Ike's A combo. You get the three hits, knocking Link off and the match continues. Rewind. Now you are Lucario, and Link is coming towards you to hit with the same attack. Here is where Battle Sense comes in. Before the match, notice how Lucario does the same thing that Ike does to roll...However, Lucario goes WAY THE HECK farther (okay, it's not that far, but yeah...). Thus, you can do the exact same thing you did as Ike, EXCEPT you must dodge earlier because dodging at the same time puts you at a farther distance from the opponent, and IIRC, Lucario's Forward Tilt would miss if used immediately. Without even knowing Lucario that well, you can anticipate using that earlier timing to your advantage to score damage. You might say, "But you saw that Lucario goes farther than Ike before the match! Isn't that getting to know Lucario first?" Wrong. I've played mostly everyone here, and I think you all know that I catch you rolling all over the place, no matter who you are. >_> There's Battle Sense: despite the fact that you are Lucario, you're actually Ike with a farther roll, and you'll know this while fighting without actually figuring it out beforehand. Another example would be Meteor Smashes. Using Ike again, imagine the normal shorthop->DAir Meteor Smash set-up. If you've got a running start, factor that in as well. Now switch to Wolf. Same running start, same shorthop...wait! Ike uses a sword, which is longer than just Wolf's hand! Thus, you time the actual attack just a half-second later than usual. You don't have to even concern yourself with falling speeds and all that, because the attack is coming out only a second or so after the shorthop. Granted, recovery with Wolf can be tricky at times, but Battle Sense has nothing to do with that (for an Ike-Wolf demonstration, that is). What's the lesson here? The basic lesson of a Meteor Smash: Hit the opponent with the length of the attack (i.e.: Wolf's hand, Ike's sword, etc.). Despite the fact that the lengths of the weapons involved are different, both have a hitbox "center" where you get the maximum launch speed downward, resulting in the viewtiful spike. Longer length means a shorter wait for starting the attack in order to hit with that "center". Comments? Questions? inb4tl;dr |
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| Jin | Jun 13 2008, 05:52 PM Post #2 |
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It's a decent theory, keep developing it, I think you're going somewhere with this, but youre not there yet. |
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| Berserker Swordsman | Jun 13 2008, 05:58 PM Post #3 |
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AMAZINGJOBSQUIRTLE
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Yeah, that's why I ended it where I did. Mostly because I've got the Ike-Lucario match down almost perfectly to the point that I can play them both the same. But there are matches that can be established like Toon Link-Lucario and Wario-Jigglypuff just because of their aerial domination....Goddess knows I'm not using Wario that often though. |
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| Jin | Jun 13 2008, 06:02 PM Post #4 |
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Part of it is also the size of your opponent. For example, if I'm using Meta Knight and want to approach with an aerial, I have a few choices. Say I'm facing Ike, Bowser, or somebody else who's kind of tall. I have the choice to use my neutral air, forward air, down air, or use an RAR to attack them. But if I'm fighting say, Kirby or Jigglypuff I can really only attack with a down air. I don't know if that's exactly what you're talking about, but I figured I'd throw it out there. |
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| Berserker Swordsman | Jun 13 2008, 06:07 PM Post #5 |
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AMAZINGJOBSQUIRTLE
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Hmm....I think my theory runs along switching your character, as opposed to switching the opponent, especially considering that with Meta Knight, you could actually wait the split second and hit with the Neutral Air right before you land. Same with timing the last slash of FAir or BAir. |
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| Jin | Jun 13 2008, 06:11 PM Post #6 |
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yeah but chances are, waiting the extra second wil get you hit by a smash attack or a tilt. |
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| Berserker Swordsman | Jun 13 2008, 06:15 PM Post #7 |
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AMAZINGJOBSQUIRTLE
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Well, as you said, that's why you'd use the DAir instead. Same character, just a different offense because the enemy changed size. With Battle Sense, you could say the same for Ike, Lucario, and Wolf: a shorthop->DAir would hit easily (though, Lucario's would be slightly slower because he stops completely when you start the DAir). Edit: By easily, I'm not saying the enemy has the reaction time of a snail. >_> |
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| Jin | Jun 13 2008, 06:43 PM Post #8 |
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So basically what you're saying is like when you're playing Meta Knight and you use his down smash, which is fast and has a decent range, then you switch to pit, you have to know that his range is a lot shorter with his down smash then Meta Knight's. Something like that right? |
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| Berserker Swordsman | Jun 13 2008, 06:47 PM Post #9 |
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AMAZINGJOBSQUIRTLE
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Yes. And it's the same with Ike, Marth, Link, and Toon Link. It's all about building off of your strongest character to know how to fight with others. Thus, you develop a sense of battle techniques that you can transfer from character to character. |
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| Jin | Jun 13 2008, 06:48 PM Post #10 |
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But even so you still have to figure out how the character works. But I think I get what you're saying. You're saying you take your main character, and use that strategy with other characters, tweaking it a little bit as you get to know that character. |
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| Berserker Swordsman | Jun 13 2008, 07:01 PM Post #11 |
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AMAZINGJOBSQUIRTLE
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Exactly. And I wasn't trying to say that you shouldn't know the character before you do this. But just thinking of simple things like shielding and rolling makes everything a lot easier, both mentally and when you're pressing buttons to do certain things. |
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