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The Smash Bros. Creator Topic; Characters, Stages, make what you want!
Topic Started: Mar 25 2008, 10:45 AM (833 Views)
ChaosTiger
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Epic Awesome
[ *  *  * ]
Character: Bowser Jr.
Franchise: Super Mario Bros (Sunshine version)
Logo: mushroom kingdom
Appearance: Posted Image
Colors: same as Bowser
Theme: Bowser Jr. battle theme from New Super Mario Bros.
How to Unlock: win 5 brawls with Bowser
Entrance: Steps out of a painting of an M, like the ones from Super Mario Sunshine.
Kirby Hat: Bowser Jr.'s hair, mask/bandanna, and paintbrush

Stats:
Weight 4
Size 3
Power 4
Speed 7
Jump 7

Weakness: Mario's vB (FLUDD) can wash away muck from Bowser Jr.'s paintbrush, and also does 3% damage

Moves:
B: Paint. Bowser Jr. swipes his paintbrush vertically in front of him, and any character hit with it is covered in goop, slowly taking damage as if they had a flower on their head.

>B: he swipes his paintbrush horizontally, painting a bullet bill in front of him similar to Samus' heat seeking missle

smashB: he paints a lakitu shell instead of a bullet bill, which travels in a straight line along the ground

vB: he. paints an M on the ground, which acts like the Pitfall item but stays visible

^B: he paints a portal in front of him, jumps through it, and jumps out through another painting portal (similar to Zelda's teleport)

Final Smash: a large area around him is covered in toxic goop, and a goop piranha plant grows from the goop and starts flinging muck at the other players.

Taunts:

^: simple "HEhehe!" Bowser Jr. laugh
>: he pulls his bandanna up over his mouth and turns into Shadow Mario, then changes back
v: he holds his painbrush behind him, and points forward with a challenging look

Victory Poses: <will add later...>

Codec conversation: Snake: Hey Otacon, why is this turtle holding a giant paintbrush?
Otacon: Careful, Snake, that's Bowser Jr. That paintbrush carries toxic paint, and the paintings from it come to life! He can even bend reality and space and teleport by painting a portal.
Snake: Bend space?
Otacon: As unbelievable as it may seem, yes.
Snake: Hmm... maybe I could use that paintbrush and paint a new weapon.

Trophy Description: First appearing in Super Mario Sunshine <correct me if I'm wrong>, this mischievous son of Bowser has appeared in many other games, from Kart Racing to Sports games. He's very loyal to his father and looks up to him, always trying to make him proud, usually by challenging Mario.

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Silver Dragoon
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King Deist
[ *  *  * ]
Character: Edgar Roni Figaro
Franchise: Final Fantasy
Appearance: Edgar
Colors: Blue and Green, Brown and Blue w/Grey Hair ('Gerad'), Red and Yellow, Green and Orange, Purple and Red, Black and White
Theme: Edgar and Sabin
Entrance: Comes off an airship cable.
Kirby Hat: Edgar's golden hair and short ponytail.

Weight: 6
Size: 7
Power: 7
Speed: 3
Jump: 7
A bit slower than average, but strong with decent jumping ability. Uses a mix of sword and polearm attacks for regular attacks, and uses Tools for specials.

Moves:

A: Swings his sword horizontally twice, and then does a thrust attack.

A>: Lunges with his polearm.
A^: Swings vertically with his sword.
Av: Stabs downwards with his sword.

A Smash: Uses the Drill to attack.
A^ Smash: Twirls his polearm above his head.
Av Smash: Does a circular attack with his polearm.

A Air: Spins around.
A> Air: Swipes vertically with his polearm.
A< Air: Slashes backwards with his sword.
A^ Air: Swings his polearm in a figure 8 shape above his head.
Av Air: Kicks downwards.

B: Tools - Edgar uses one of four random tools for a projectile attack at random. AutoCrossBow is the most common, the longest-ranged and is well balanced in terms of power. NoiseBlaster is the weakest, but can 'confuse' the enemy, temporarily reversing controls. Bioblaster has less range and power than the AutoCrossBow, but can poison the enemy, causing temporary gradual damage. Flash has the least range, but the most damage.
B>: Chainsaw - Rushes forwards, spinning around while brandishing a Chainsaw.
Bv: Air Anchor - Generates a small, anchor-like item, which he can throw at another character, where it will attach to them. If that character uses an A attack in the next few seconds, it will explode. It will also explode if Edgar holds it for too long.
B^: Dragoon Boots - Edgar will do a high jump into the air, spinning like Link's Spin Attack. While less powerful than the spin attack, it is better for recovery.

Final Smash: The Brothers Figaro - Edgar flips a coin that has two heads. Afterwards, Sabin appears on the stage. He will rush over to Edgar, attacking anyone in his way. Afterwards, Edgar will do Royal Shock in the direction he was facing, causing columns of light to erupt in front of him. Sabin will do Tiger Break, doing a powerful kick with a Tiger image in the other direction, until he disappears off the stage.

Taunts:
Up: Closes his eyes, smiles, and waggles his finger at the screen.
Side: Tosses his hair and says, 'You cannot win.'
Down: Flips the two-headed coin.

Victory Poses:
X: Waggles his finger at the screen, and says, 'It's not always good to be the king.'
Y: Flips the coin, shows it to the camera, and says, 'Who needs luck when you have style?'
B: Lands (as if from a long jump), and says, 'If something was to happen to me... all the world's ladies would grieve!'

Other notes:
- He can walljump.

Codec conversation:
Snake: Mei Ling, who is the guy with the golden hair?
Mei Ling: Oh... //// it's him...
Snake: Mei Ling!?
Mei Ling: Oh, right! Sorry. That's Edgar Roni Figaro, King of Figaro.
Snake: A king, huh... looks like he's be easy to beat...
Mei Ling: I wouldn't be so sure, Snake. Edgar has learned to use tools such as chainsaws, crossbows, and others to his advantage...
Snake; So what? Bet he can't use guns...
Mei Ling: Uh, neither can you, Snake, remember? We confiscated them before the mission.
Snake; Yeah, yeah... but, why am I allowed explosives but not guns?
Mei Ling: I don't know, Snake! Besides, you can never be a gentleman like Edgar... sigh...
Snake: ... I don't get it... what's so special about this guy?

Trophy Descriptions:
Edgar Roni Figaro - The King of the technologically advanced kingdom of Figaro. After his father died, he and his twin brother, Sabin, had a coin toss to decide who would become king. An ally of the Returners, Edgar sees himself as a ladies' man, and often tries to woo any female he comes across. Nevertheless, he is a talented fighter, using a mix of Polearms, Swords, and Tools created by his kingdom.
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Silver Dragoon
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King Deist
[ *  *  * ]
Character: Freya Crescent
Franchise: Final Fantasy
Appearance: Freya
Colours: Red, Blue, Green, Yellow, Grey, Brown w/blue skin (Fratley)
Theme: Festival of the Hunt
Entrance: A spear is thrown onto the stage. Freya jumps down and reclaims the spear.
Kirby Hat: Freya's red Dragon Knight hat

Weight: 4
Size: 8
Power: 5
Speed: 6
Jump: 9
Is a great jumper, and her attacks have long range. A bit light for her size, and doesn't have many kill moves.

Moves:

A Smash: Does a 'poke' attack (Basic Fight attack)
A^ Smash: Does a high kick upwards.
Av Smash: Swipes with her tail.

B: Javelin - Freya throws a javelin; your basic projectile. Has higher priority than many projectiles, like Ivysaur's Razor Leaf, and is fairly strong.
B>: Cherry Blossom - Sends out pink petals that travel straight for a limited distance. If it hits somebody, have Freya press B> again at the right time to do much greater damage. Freya can walk around and attack after sending the petals out; she just needs to use the button again at the right timing.
Bv: Luna - Freya covers herself in a 'barrier'. While attacks do still damage her, getting hit enough will cause her to enter 'Berserk' mode temporarily (she turns red at this point). She gains attack power after this, and moves used on her will cause less knockback; however, she cannot grab, shield, dodge, or use B moves.
B^: Spear Jump - Freya jumps into the air and throws a spear down at a 45 degree angle. In the moment she is jumping before she throws it, you can use the control stick the change its angle.

Final Smash: Trance Jump - Freya goes into Trance, and jumps into the air. She will then throw spears to the ground; the player can control the direction. She is not invincible during this, but hitting her can be hard. Obviously, only temporarily.

Taunts:
Up: Sticks her spear into the ground and lowers her face in thought.
Side: Spins her lance and says, 'I will not lose here.'
Down: Balances on one foot while looking upwards.

Victory Poses:
X: Lowers her head, and says, 'To be forgotten is worse than death.'
Y: Swipes her lance and says, 'You cannot defeat me. I have vowed never to fail again.'
B: Is sitting down, and says, 'Sir Fratley... where are you?'

Other notes:
- She can walljump.

Codec conversation:
Snake: Mei Ling! Who's the rat lady?
Mei Ling: That's Freya, of the Burmecian Dragon Knights. She is one of the few surviving members of her race.
Snake: Really? What happened?
Mei Ling: Her home of Burmecia was attacked by the Alexandrian Empire, and after that, the settlement of Cleyra was destroyed.
Snake: Really? If her people fell that easily, she mustn't be that tough...
Mei Ling: I wouldn't be so sure, Snake. She is a very skilled warrior, probably the strongest of her race. She traveled with other adventurers to the far reaches of their world, and has fought and triumphed over hundreds of opponents.
Snake: ... sounds like me, if I were a rat. But snakes eat rats.
Mei Ling: ... don't be so sure, Snake.

Trophy Description:
Freya Crescent - A Dragon Knight from Burmecia. Freya left her homeland in order to find her lost love, Sir Fratley Iron-Tail. An old friend of Zidane, she met up with him during Lindblum's Festival of the Hunt. She decided to join Zidane when she heard that her kingdom was attacked by the Alexandrian Empire. A skilled warrior, Freya is able to hold her own in any situation.
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Memento Mori
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Founder
[ *  *  * ]
Silver Dragoon
May 16 2008, 04:15:13 PM

This has made me want to play the game again.
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Memento Mori
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Founder
[ *  *  * ]
Vyse is edited, with a full moveset.
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Silver Dragoon
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King Deist
[ *  *  * ]
Memento Mori
May 30 2008, 05:05:55 PM
Silver Dragoon
May 16 2008, 04:15:13 PM

This has made me want to play the game again.

That's good, as SoA is awesome.

I actually saved a few music pieces (like Dungeon Battle and Boss Battle) open in case a second SoA stage was made, though some of those I used for the Delfinus would probably fit better for your stage.

Anyways, I have a few more characters from the old topic, and I'm also planning some new characters to add to this.
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Memento Mori
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Silver Dragoon
May 30 2008, 08:05:40 PM
I actually saved a few music pieces (like Dungeon Battle and Boss Battle) open in case a second SoA stage was made, though some of those I used for the Delfinus would probably fit better for your stage.

I noticed that, and I thank you for it. :D
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Memento Mori
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Founder
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Added entrance and finishing poses for Vyse. I think he turned out really well. Those finishing poses, by the way, are taken straight from the game. I'll add one more when I see it in the game (I started a new playthrough today).
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Silver Dragoon
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King Deist
[ *  *  * ]
Alright... it's time for my namesake, the Silver Dragoon himself...

Character: Ian Highwind/Draconid Ian
Franchise: Final Fantasy ?: The Heroes of Destiny
Appearance (IH): Ian Highwind is a Dragon Knight, or Dragoon. He wears silver armor with the classic Dragoon look. His parted cape and the clothes he wears under his armor are black. Has brown hair (though cannot be seen while he wears his helmet) and eyes, and is a bit taller than average. Wields the lance Gungnir.
Appearance (DI): A Draconid, or half-dragon. Has black scales with a golden underside, wings, a tail, and a dragonlike head (but still has his normal eyes), with a dragonlike snout; his lower jaw is large, giving him a prominent 'chin', which is common in males. However, he has a humanlike structure, standing upright, having humanlike muscles and limbs; his hands are more humanlike than most claws, allowing him to still wield his lance. Tall and burly, but due to still being young, isn't that much larger than his human form.
Costumes: Silver Dragoon Armor/Shiny Black Scales w/Gold underside, Black w/Red hair/Black w/Red (Calvin Darkfire), Red/Red w/Bronze, Blue/Blue w/Orange, Green/Green w/Yellow, Purple/Purple w/Dark Green (Dark Ian)
Theme: The Silver Dragoon - Theme of Ian Highwind
How to Unlock: Have Hero beat Classic Mode on at least Hard or above.
Entrance: IH flies in riding Nella the Wind Drake/DI lands after a long dive
Kirby Hat: His silver Dragoon helmet/a hat that looks like DI's head

Ian Highwind's Moveset:

Weight: 6
Size: 7
Power: 5
Speed: 5
Jump: 9
Being a Dragoon, has very high jumps, though are much more vertical than horizontal. Overall well-balanced, and has good range but has no true projectiles, and doesn't have as many killing moves in this form.

Moves:

A: Rapidly jabs his lance.

A>: Spins his lance forwards; can hit several times, like Ivysaur's A>.
A^: Swipes his lance in an arc.
Av: Swipes his lance at the floor.

A Smash: A strong forward thrust.
A^ Smash: Spins his lance and throws it upwards.
Av Smash: Points his lance to the ground and spins.

A Air: Sticks his foot out and spins.
A> Air: Spins his lance in front of him.
A< Air: Kicks behind him; a strong finisher.
A^ Air: Thrusts his lance upwards; has very good range.
Av Air: Kicks downwards; a spike, like other moves similar to this.

Grab: IH points his finger and zaps the opponent with Mind Blast, stunning them. Unlike other grabs, IH doesn't actually grab the opponent, but merely attacks the stunned character.
Pummel: Hits the target with the blunt part of his lance.
Forward Throw: Uses Dragon Claw and slashes at the opponent.
Back Throw: Swerves around to the back of the opponent and stabs with the lance.
Up Throw: Spins his lance and does an uppercut-like jab, launching the opponent upwards.
Down Throw: Jumps above the opponent and does a small jump attack.

B: Cyclone - Using a wind spell, IH spins rapidly. As well as having a Luigi Cyclone style of movement (though not as much as the aforementioned move) and damage, is also able to block projectiles.
B>: Dragon Sword - Creates an energy sword, dashes and slashes multiple times. His best form of horizontal recovery, though he goes into helpless stance afterwards, so cannot be used with his third jump.
Bv: Transform - Concentrates, and transforms into Draconid Ian.
B^: Jump - The trademark Dragoon skill. Ian jumps high into the air, then comes down to attack. Holding the control stick/pad/etc. up slows his descent; holding it down makes him fall faster.

Final Smash: Highwind Strike - Ian Highwind's specialty. He maker a flame shaped like a dragon's head go across the stage. Anyone caught in it will be assaulted by rapid lance strikes, followed by being tossed into the air (like his Up throw), then IH jump and kicks his opponents into the ground, and finishes off with a powerful Jump attack. As one would expect, heavy damage, and generally kills at medium-high percentages.

Taunts:
Up: Takes off his helmet, and smiles at the screen.
Side: Spins his lance behind him and says, 'Give me your all, you'll need it.'
Down: Balances on one leg, waves his hand (like Falco's side taunt), and says, 'You can't beat a Dragoon!'

Victory Poses:
X: Takes off his helmet, and says, 'I'm the great Silver Dragoon. Did you think that you could beat me?'
Y: Nella lands besides Ian, who pets her.
B: Lands after a jump, stands up, holding his lance diagonally downwards, pulls on his helmet with his right hand, and says, 'I'm just TOO good.'
Special: If Hero came in 2nd place, does the X pose, but says, 'Hey, Hero, can't you do any better than that?'. If he wins a Team Battle and his partner is a Doma Hero (himself included), does the X pose, but says, 'Have you learned something here? Don't mess with the Doma Heroes!'

Codec conversation:
Snake: Mei Ling, who's that guy with the weird armor?
Mei Ling: That's Ian Highwind, an adventurer and member of the Doma Heroes. They call him the Silver Dragoon.
Snake: That's not a fighting style I've seen, even among people like this.
Mei Ling: It's said he trained with dragons. He claims to be his world's greatest warrior, has never lost a match, and to have won over 1,000... er... random encounters, whatever those are.
Snake: Is he really that good? Or is he just saying that to intimidate his opponents?
Mei Ling: I don't know, Snake. But, I think you could claim those things as well.
Snake: Two so-called invincible warriors on the same battlefield. One of which is about to receive his first loss...

Draconid Ian's Moveset:

Weight: 10
Size: 10
Power: 9
Speed: 1
Jump: 7
Your basic powerhouse; has similarities to Charizard and Bowser. Has multiple jumps and gliding to improve his jumping, but moves slowly.

Moves:

A: Swipes with his claw, then his lance.

A>: Thrusts with his lance.
A^: Swipes with his wings (like Charizard's Up Smash)
Av: Swipes with his tail.

A Smash: Does a bite attack.
A^ Smash: Hovers slightly above the ground and flips around, kicking upwards.
Av Smash: Slams his fists on the ground.

A Air: Spins, hitting with his tail.
A Air>: Swipes with both claws.
A Air<: Swipes his lance behind him.
A Air^: Stabs upwards with his wings.
A Airv: Does a midair stomp, like Charizard does.

Grab: Uses both arms; his grab is similar to a bearhug.
Pummel: Hits his opponent with his head.
Forward Throw: Sneezes, sending his opponent flying.
Back Throw: Bites his opponent and flings them behind him.
Up Throw: Basically the same as IH's Up Throw.
Down Throw: Pins them down with one foot, and stomps on them.

B: Dragon Breath - Wouldn't be a dragon without this, right? Like Bowser and Charizard's flame breaths. His version, a white-hot Flare version, does more damage and is wider, but cannot change the angle.
B>: Dragon Claw - Has similarities to Bowser's Flying Slam. D. Ian slashes, and if he is close enough, will grab the opponent. He will fly up with them, going either to the left, the right, or straight up and down. While this can be used as a suicide, it KO's both D. Ian and his opponent at the same time, unless he has a large opponent in grasp, which then they will be KO'd first.
Bv: Revert - Turns back into Ian Highwind.
B^: Swoop - D. Ian does a spinning jump; his uses his wings to attack anyone who gets near him when he does this move. Has some Super Armor frames during this.

Final Smash: Kilo Flare - Draconid Ian's signature move. He builds up energy, and releases it all at once, causing explosions across the battlefield. Like PK Starstorm, it is better in a 4-person Brawl.

Taunts:
Up: Does a loud laugh.
Side: Flaps his wings, crosses his arms, and says, 'I'm too strong; just give up now.'
Down: Faces upwards and roars.

Victory Poses:
X: Does what appears to be a roar, but turns out to be a sneeze, saying '... sorry about that.'
Y: Hovers in midair and says, 'Honestly, look at me. Did you really think that you could've won?'
B: Stands with his back to the screen, crossing his arms, looks over to the screen, and says, 'Aren't there any stronger opponents? My power is being wasted here.'
Special: If Hero came in 2nd place, does the Y pose, but says, 'Hero, I didn't expect you to win or anything, but you need to step it up!'. If he wins a Team Battle and his partner is a Doma Hero (himself included), does the B pose, but says, 'Hmph. With our strength, there aren't any more worthy challengers.'

Codec conversation:
Snake: So he's really a dragon underneath that armor? Wonder how he made it all fit...
Otacon: Snake, Ian is a human-dragon hybrid, also known as a Draconid. He learned how to transform into that semi-dragon form.
Snake: Admittedly, this time he actually does look tough.
Otacon: He is much stronger and more durable, and can do skills that he couldn't in his human form. From what I've heard, he is stronger than a Behemoth and is comparable in skill to the Dragon King Bahamut.
Snake: ... Otacon, where did you learn this?
Otacon: Oh, um, he told me so.
Snake: ... figures.
Otacon: Well, he probably is making it up. Either way, he is very young for his species, and he doesn't have much training in this form. He isn't as refined or agile. Try using that to your advantage, Snake.

Other notes:
- IH can wall jump; DI has three midair jumps and can glide.
- Is left-handed, though holds items in his right hand (since he's holding his lance in his left)
- IH is actually called 'Ian Highwind' by the game/announcer, to differentiate from DI.
- Like Zelda/Sheik, can change who to start with by selecting the different forms on the character select screen.

Trophy Descriptions:
Ian Highwind - An adventurer and former soldier from Tydret known as the Silver Dragoon. A lifelong fan of dragons, he was taught the skills of the Dragon Knight by the Dragon Guardians, with official recognition from the Dragon King Bahamut. He and his friend Philip joined the Doma Heroes, where he become the second-in-command and a field leader. A skilled warrior, Ian has confidence and pride that borders on vanity and arrogance, and he often overestimates his abilities. Although he dislikes war, he finds himself involved in the very one he tried to avoid...

Draconid Ian - Ian Highwind in his transformed state. The son of Commander Judy Highwind and a dragon father, Ian is a half-dragon, or Draconid, though he did not know this until he transformed in a time of crisis. He is much more powerful in this form, though not in full control of his abilities. Despite his imposing stature, Ian's personality does not change, and is still the same person he was in his human form. However, he is known to be more brutal in this form.

Nella - Ian's pet Wind Drake. He found her when she was little, and took her along during his training. In the years that have passed, she has grown larger, and is able to carry humans on her back. She is friendly and playful, but a bit of a coward when it comes to battle.

Bahamut - The powerful God-King of Good Dragons. Bahamut has appeared in many forms in the Final Fantasy series, but he usually is a powerful summon who will only grant his power to those who prove to him their worth. In FF?, he acts as a mentor to Ian Highwind, and sometimes give advice and aid to the Doma Heroes, but he has an inexplicable hatred of Philip Thaumsmith. His signature move is the powerful Mega Flare, which deals heavy damage to all opponents.

Calvin Darkfire - A red-haired Dragoon who considers himself to be Ian Highwind's rival. Unlike Ian, he failed his final test with the Light Dragon Guardian, and instead took pupillage under the Dark Dragon Guardian. He is a member of the Anti-Heroes, and challenges Ian at every opportunity. He has never won a battle against his rival, but is always persistent. He is often accompanied by his own Wind Drake, Rifas, and Kamog, a mischievous but weak Moogle, who Calvin often takes his frustration out on.
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Memento Mori
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Founder
[ *  *  * ]
Putting down the music I want for my SoA stage.

Battle Music 1
Ramirez's Theme
Vyse's Theme
Black Pirates
Imperial Armada
Gigas Theme
Kingdom of Nasrad
Boss Battle
Armada Battle

That's a pretty nice selection.
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Berserker Swordsman
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AMAZINGJOBSQUIRTLE
[ *  *  * ]
Items: Skill scrolls
Franchise: Fire Emblem (Path of Radiance, Radiant Dawn)
Unlockable: Yes

These scrolls hold great secrets within them, granting various powers to their wielders. They are equipped as badges, and disappear after a certain duration of time.

-Adept (2 arrows, one in the foreground and slightly ahead of the other): Dramatically reduces the lag time from Special Moves. Allows ^B recovery moves to be used twice when possible (Aether can't be used twice, for example).

-Stun (Lightning bolt): Adds the possibility of causing dizzy at the end of an attack.

-Corrosion (Sword deteriorating): Dramatically increases the shield-breaking power behind a move.

-Sol (Light symbol): Reduces % equal to half of the damage inflicted by a Special Move.

-Flourish (Gusts): Decreases damage of all attacks, but increases knockback. Rare.

-Counter (2 arrows pointing like this: -><-): Sometimes adds damage to opponent when receiving blows.

-Occult (A sword, axe, lance, and bow all made into one crest): Calls on one of the Greil Mercenaries to unleash a powerful attack.
Boyd: Uses his Colossus skill to spin around the field, cutting into any who come close. He then jumps up and slams the ground with his axe to create a powerful quake that causes tripping if on the ground, but out of the range of the attack.

Rolf/Shinon: Both archers simultaneously use their Deadeye skills from opposite edges of the field. They twirl their arrows, jump up, notch the arrow in their bows, and release. When the arrows hit the center of the stage, a small ring of energy floats outward, putting any person that touches it to sleep.

Mia: She grabs any nearby person and stuns them with a blow from the hilt of her sword. Then, she jumps back and unleashes a series of slashes with her Astra skill. The final hit KOs no matter what.

Mist/Rhys (team only): The two healers raise their staves and healing light pours out in a certain radius.

Oscar/Titania: Both Paladins rush the enemy, with Oscar in front, dealing heavy damage when connecting.

Soren: He opens his tome and begins to charge his energies. When fully charged, Soren lets loose a great Arcwind spell that shoots out in 5 different directions, dealing damage and pushing the enemy a great distance at the same time.

Unlocked by: Winning 20 standard Brawls with Ike.
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Memento Mori
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Not bad at all. I especially like Corrosion and Flourish.
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Berserker Swordsman
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AMAZINGJOBSQUIRTLE
[ *  *  * ]
Okay, I decided not to wimp out on the Occult scroll. >_>
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Kuro-chan
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Ninja Pirate
[ *  *  * ]
Character: Amu Hinamori
Franchise: Shugo Chara
Logo: Posted Image Posted Image Posted Image (Only they should be side by side)
Appearance: This will be a transformation character. x33 There are three characters, just like PT. Her icon will look like this: Here The girl (Amu) in the foreground (in the school uniform) acts as a catalyst (like the PT) and is not seen except in the display picture. The girl clad in all pink is Amu's transformation, Amulet Heart, or Heart for short. The girl clad in all green is Amu's transformation, Amulet Clover, or Clover for short. The girl clad in all blue is Amu's transformation, Amulet Spade, or Spade for short. The chibi characters I'll explain about later.
Colors: The same as PT. They'll only be tinted different colors. Each will be tinted blue, green, red, yellow, white, and purple.
Theme: The theme changes depending on who you choose for your opening character. (I.E: The background music for each transformation: x3)
How to Unlock: If you want to make a method for unlocking, you can.
Entrance: Entrances For Amulet Heart, her entrance is from 0:39 to 0:42. For Amulet Spade, her entrance is from 1:24 to 1:26. For Amulet Clover, her entrance is from 2:06 to 2:10.
Kirby Hat: For Amulet Heart, the Kirby hat is the pink visor and the giant red Heart pendant. For Amulet Spade, the Kirby hat is the blue beret and the giant blue Spade pendant. For Amulet Clover, the Kirby hat is the frilly green/white hat and the giant green Clover pendant.

Stats:
Amulet Heart
Weight: 4
Size: 4
Power: 6
Speed: 6
Jump: 9

Amulet Spade
Weight: 4
Size: 4
Power: 8
Speed: 5
Jump: 7

Amulet Clover
Weight: 4
Size: 4
Power: 8
Speed: 7
Jump: 4



Moves: (I'll only do a final smash for now)
Final Smash
The Final Smash is the same for all transformations. x3
Negative Heart (Open Heart) (It starts at 1:14)
This move focuses on one the one opponent who has had the most kills (besides yourself) and causes that opponent to not be able to attack anybody for a short period of time (around the same time Peach's Peach Blossom sleep affects someone). Oh, yeah, the person is stunned and can only be knocked out of it when they are attacked.

Taunts:
Up (the same for all three): "Watashiwa no Kokoro. . . Unlocku!" Unlocku! (It starts at 0:03 and ends at 0:06 and includes the kanji)
Amulet Heart
Side: Ran appears next to Amu, shouting, "Ganbatte!" Posted Image
Down: Ran's voice is heard, saying "Amu-chan, are you all right? You can do it!" Ran isn't seen in this one.
Amulet Spade
Side: Miki appears next to Amu, saying nothing. Posted Image
Down: Giant blue paintbrush appears in her hand and she says "Leave it to me!"
Amulet Clover
Side: Su appears next to Amu, saying, "Sugoi desu!" Posted Image
Down: With hands clapped together, she says "Let's dissolve everyone's gloom with sweets."

Victory Poses: (Will do later)

Other notes:
Hokay. The chibi characters in the first picture are called Shugo Charas and they allow Amu to use them as a catalyst to transform into her three different characters. The pink one is Ran, the blue one is Miki, and the green one is Su.
Also, the way she transforms is like Zelda/Shiek, except for one thing. If you don't specify who you want (like when you click on Shiek's picture in the icon to get Shiek), the default is Amulet Heart. Down B is her transformation button. She will transform into Amulet Spade, but instead of a white aura, it's a blue aura. When Amulet Spade, she'll transform into Amulet Clover, and her transformation aura is green. When Amulet Clover, she'll transform into Amulet Heart, and her transformation aura will be pink.

Codec conversation: (will do later)

Trophy Description: (Will do later)
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Silver Dragoon
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Okay, it's time for a character from me that wasn't from the original GFAQs topic...

Character: Bartz Klauser (Knight/Black Mage/Ninja)
Franchise: Final Fantasy V
Appearance: Normal Bartz, except more detailed and not super deformed. In Knight form, wears red armor and has a blue bandana. In Black Mage form, looks like the Black Wizard/Magus/Warlock variation, with the striped pants and crescent moon hat. In Ninja form, wears a blue-green ninja suit based on the classic FF Ninja.
Colors: Default, Red, Blue, Green, Yellow, Black
Theme: My Home, Sweet Home
Entrance: Rides in on Boko, his Chocobo.
Kirby Hat: Bartz's Hair (Knight), Black Mage hat w/Crescent Moon (Black Mage), Ninja Kirby (Looks like the Ninja hat from the Kirby games)

Special Note: Bartz, like PT, is like three characters in one; he uses crystal shards in order to change job classes. Like PT, he has stamina; if he uses a job class for too long, he loses the job and turns into Normal/Bare/Freelancer Bartz. When this happens, he still has all of his moves, but certain stats are lowered, depending on the job class. He also uses moves that are not originally from that job class, but which he learned from other job classes.

Knight Bartz's moveset:

Stats:
Weight: 8
Size: 6
Power: 8
Speed: 3
Jump: 3
The powerhouse of the trio. Wields a sword, and uses strong attack with good range. Is also heavier than the others due to wearing heavy armor, but isn't very agile. Some of his moves have Super Armor. If stamina runs out, he loses some strength, the extra weight from the heavy armor, and any Super Armor frames.

A: Swings his sword vertically twice.

A>: Swings his sword horizontally.
A^: Swings his sword horizontally upwards.
Av: Kicks downwards.

A Smash: Does a strong horizontal slash. All his smash have use both of his hands to hold the sword.
A^ Smash: Does an overhead slash.
Av: Smash: Slashes downwards in both directions.

A Air: Slashes in a horizontal circle.
A> Air: Slashes vertically in front of him.
A< Air: Kicks twice behind him.
A^ Air: Holds his sword above him.
Av Air: Slashes downwards.

B: Guard - Bartz holds his hands out in front of him, going into a protective stance. If hit with a physical (A) attack, Bartz will take no damage and counter the move. It does not block B moves, but unlike other Counters, he cannot be grabbed during this.
B>: X-Attack - Bartz slashes up to four times, similar to Marth's Dancing Blade. Compared to Dancing Blade, the slashes are slower but stronger.
Bv: Class Change - Holds up a crystal shard and changes into the Black Mage class.
B^: Catch - Bartz takes out a whip, which he learned to use with the Trainer class, and whips upward. On the ground, he will slam anyone he hits onto the ground. In the air, can be used as a Tether recovery, but unlike others, also has a second means of recovery; if he hits another character with it, he will latch onto that character and jump off (similar to Belay).

Taunts:
Up: Spins around a few times, faces forwards, and does a small jump and double fist pump (like after he rests an an inn). This is the same for all forms.
Side: Holds his sword in front of him with both hands, and says 'Knights do it two-handed!'
Down: Holds his sword above him and jumps up slightly (looking similar to Ike's Up Tilt)

Black Mage Bartz's moveset:

Stats:
Weight: 5
Size: 6
Power: 7
Speed: 5
Jump: 6
The most well-balanced of the three job classes. Is more agile than the Knight, but wears lighter equipment than the other forms. His main weapon is a staff, which isn't very strong, but when supplemented with magic, has good power and range. Has the strongest throws of the three forms.

A: Hits the opponent with his staff.

A Smash: Creates a blast of magic in front of him.
A^ Smash: Makes a small field of lightning above him to harm players attacking from above.
Av Smash: Hits the floor with ice crystals.

Grab: His grab range is longer than his actual arm.
Pummel: Hits with the staff.
Forward Throw: Places his hands on his opponent and casts an explosive spell.
Back Throw: Similar to the Forward Throw, except he put his hands on the opponent's back.
Up Throw: Levitates the opponent and flings the opponent upwards.
Down Throw: Knocks the opponent to the ground and zaps them with lightning.

B: Black Magic - Charges and casts magic to cause a projectile. Fire make a large fireball with similar traits to Samus's Charge Shot, Ice is slimmer but longer and can freeze the opponent, and lightning fires in a 'wave' pattern, like a aerial version of Thunder Jolt.
B>: Haste - Uses Haste to dash forwards; used as an attack or a means of recovery.
Bv: Class Change - Holds up a crystal shard and changes into the Ninja class.
B^: Aero - Causes a tornado with Blue Magic; similar to PK Thunder, but much, much easier to control (he doesn't need to make a circle to turn it around; he can just make it move the other way). If it hits an opponent, deals damage and launches them upwards. If it hits Bartz, launches him up further than the opponent's version. Unlike PK Thunder, can only be used as an attack OR a recovery, not both.

Taunts:
Up: Spins around a few times, faces forwards, and does a small jump and double fist pump (like after he rests an an inn). This is the same for all forms.
Side: Faces the screen, holds small flames in both his hands, which each jump to the other hand.
Down: Tips his hat, and does a slightly evil-sounding laugh.

Ninja Bartz's moveset:

Stats:
Weight: 6
Size: 6
Power: 3
Speed: 8
Jump: 8
The most agile of the three forms; however, deals the least damage and knockback of the three. He can deal quick damage with dual-wielding katanas, and has the best aerial game of the three.

A: Slashes with his right blade, then his left, than both.

A Smash: Does a double slash forwards, in the form of an X.
A^ Smash: Holds his blades upwards and spins them.
Av Smash: Does the same X slash, only facing the screen, and more focused on the downwards half, causing damage on both sides of him.

A: Faces to the screen and twirls his blades.
A> Air: Does a double kick forwards quickly, like Squirtle.
A< Air: Does a double stab backwards.
A^ Air: Does the X Slash upwards.
Av Air: Does a drill kick downwards.

B: Throw - Uses the Ninja's trademark attack and throws a projectile. The projectile is random, and varies in size, speed, range, and power. The most common is the balanced shuriken, but can throw a variety of things, such as swords, knives, axes, bombs, even a Gil/GP coin (which is surprisingly strong).
B>: Image - A counter attack. Has similar looks and properties to Lucario's Double Team.
Bv: Class Change - Holds up a crystal shard and changes into the Knight class.
B^: Smoke Bomb - Similar to Sheik's Teleport. Disappears in a cloud of smoke, and appears again a short distance away.

Taunts:
Up: Spins around a few times, faces forwards, and does a small jump and double fist pump (like after he rests an an inn). This is the same for all forms.
Side: Stands facing the screen, closes his eyes, and does the 'Ninja' pose (like Sheik's down taunt, only facing the screen)
Down: Holds his swords in the X shape, and says, 'You should fear the Ninja... heh.'

Final Smash: Master Class - All three forms use this as their Final Smash. Unlike most transformation FS's, Bartz is not invincible, though many of his moves have Super Armor, and lasts notably longer than other transformation FS's. Bartz combines all the powers of his job classes, becoming a master of all classes. His becomes the Normal Class, only with a red cape (like the 'Mime' job in FFV), wields two swords, and has the Knight's strength with the Ninja's speed. Has the ground A moves of the Knight (though altered due to the twin swords), the aerials of the Ninja, and throws of the Black Mage. His specials change to this:

B: Mix - A mix (no pun intended) of Black Magic and Throw. Using the Chemist's Mix, Bartz charges a mix of items for a projectile explosive attack.
B>: X-Attack x2 - Like the Knight's X-Attack, but due to having two swords, does a series of up to eight attacks.
Bv: Sing - Uses the Bard's Sing, pulls out a harp and plays a song to cause a status effect to nearby enemies, including sleep, stun, freeze, tiny, and flower.
B^: Jump - Uses the Dragoon's Jump for a great recovery.

Taunts:
Up: Spins around a few times, faces forwards, and does a small jump and double fist pump (like after he rests an an inn). This is the same for all forms.
Side: Pulls out the Bard's Harp and plays it for a second.
Down: Causes the crystal shard to float around him.

When the Final Smash ends, Bartz will lose all stamina in the job he has previously in.

Victory Poses: (All three of his poses use his basic form)
X: Rides in on Boko.
Y: Holds out one his his crystal shards, and says 'Anything's possible...', turns into the class he last used, and finishes '... with the right kind of job.'
B: Is sleeping on the ground, then suddenly wakes up and gets up, looking surprised and looking around.

Other notes:
- When selecting Bartz, choosing Bartz normally causes you to start as a random class. However, by choosing one of the three crystal shards below him on the selection screen, you can start as any one of the three forms.
- Notably, unlike PT, he does NOT change forms after being KO'd. Like PT, he does regain all stamina after being KO'd.
- Also unlike PT and other transformation characters, his name doesn't change between forms; he is still called 'Bartz' by the game regardless of his form.
- Ninja Bartz can crawl and wall cling. Master Class Bartz has crawl and wall jump.

Codec conversation:
Snake: Alright, I would normally say this guy doesn't look special, but I swear I saw him change clothes!
Campbell: Snake, that is Bartz Klauser, said to be one of the Light Warriors. He has the ability to change his job class.
Snake: ... 'Job class'?
Campbell: That is correct, Snake. In his world, a job class defines the type of equipment and the abilities one can use in battle.
Snake: Seems like it's very limiting to only have a few abilities at one time.
Campbell: When he gains more proficiency in a job class, he can use the abilities of it in another job class. While he is focusing on the Knight, Black Mage, and Ninja classes, he appears to already know some abilities from the others.
Snake: Hmm... you know, I wish I could change my job that easily. I could stop being a mercenary...
Campbell: ... Snake, it's not that kind of job... sometimes I wonder if you are even listening...

Trophy Description:
Bartz Klauser - A wandering adventurer from the town of Lix. Bartz learned his skills in battle from his father, Dorgann. A light-hearted and optimistic young man, Bartz has a fear of heights. When his mother Stella died, he and his father traveled the lands. His father died shortly afterwards. With his only remaining companion, Boco the Chocobo, he found a girl named Lenna and an old man named Galuf, who were both separately heading for the Wind Shrine. When he decided to accompany them, his life was about to change forever...

Bartz (Knight) - Bartz was granted the power of job classes by the shards of the Wind Crystal, after being proclaimed a Light Warrior. Among them was the Knight, the main physical powerhouse. Sporting heavy armor and a large sword, the Knight is able to Guard, preventing damage. This is a reliable class throughout the game.

Bartz (Black Mage) - One of the many classes obtained from the Wind Crystal shards, the Black Mage gives Bartz the power of Black Magic, and increases his magic power. This can be combined with White, Blue, or Time Magic, or even the Red Mage's Doublecast, for greater effects.

Bartz (Ninja) - A job class obtained from a shard of the Fire Crystal. As a Ninja, Bartz is not only faster, but able to hold two weapons, one in each hand. He can use Throw to throw items for damage, and Smoke Bomb for escaping from battles. When this job is mastered, Bartz can dual-wield in his Freelancer class as well.

Master Class - Bartz's Final Smash. By mastering job classes, the inherit traits of the jobs are passed on to the Mime and Freelancer classes. He has the Knight's strength, the Black Magic's magic skills, and the Ninja's speed. He also uses moves from various other classes he learned abilities from. While he appears to be in the Mime class, he is actually closer to the regular Freelancer class.

Boko - Bartz's pet Chocobo and constant companion. Boko is injured shortly after Bartz meets his companions, and is taken care of by pirates. Later on in the game, he meets Koko, and they eventually start a family.
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Silver Dragoon
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Okay, I've added Alt. Costumes onto the template; I'm adding a few to some of my characters. Make sure to read the rules for this one!
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Memento Mori
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Does this mean I can't give Vyse an Aika costume? >_>
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Silver Dragoon
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Memento Mori
Jun 14 2008, 07:27 PM
Does this mean I can't give Vyse an Aika costume? >_>
That would fall under the 'stretch' category. However, Felix as an Isaac costume, as you already had originally, seems like a good one.

Anyways, now that I've more or less completed Bartz (that was the toughest one yet :'( ), I've got 3~6 stages in the works, as well as three characters, one of which is a transformation-type character, and another a PT-style character; though, considering how much it took to complete Bartz, I might hold out on that one for now. Plus, I'm doing some stuff for FF?, so I'm not sure when I'll be completing that stuff.
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Memento Mori
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Bah, I keep forgetting about that SoA stage.
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Silver Dragoon
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Okay, three stages, all FF related; these are the easier ones, since one's from the old GameFAQs topic and the other two are the more simple of the two stages I have planned for those games...

Stage: Doma Castle
Franchise: Final Fantasy ?
The home stage of the Doma Heroes, this is their castle base. At first, the stage appears to be similar to the Battlefield; the bottom of the stage appears to be where the dungeons would be. However, there are actually differences. First off, due to being an indoor stage, there is a ceiling; while anyone who is thrown into it takes a bit of damage, it prevents characters from being thrown off the stage upwards; only to the side or bottom will work. Every platform is breakable, even the base platforms (which is comprised of four parts at first; the base has more 'HP' than the other platforms); however, after a short while, builders will appear to 'fix' the platform, restoring it and giving it more HP.

After several platforms have been broken and fixed, the builders will fix the entire stage, making both the background and platforms more 'modernized'; the whole place will look cleaner, banners and such will be added, and people will come to watch the battle. The platforms will be more durable, the base platform will extend, and additional platforms will be added to the stage. This 'stage fixing' will happen about four times; by that point, a whole crowd will appear, the base stage will be three times as long, several more platforms will be added, and the platforms will no longer be breakable.

Stage: The Big Bridge
Franchise: Final Fantasy (V)
The more simplistic of the two stages representing FFV, this can be considered Bartz's home stage. The stage has a similar layout to the Bridge of Eldin, but is 1.5x longer, and the middle section of the stage does not get destroyed.

Similar to how there are Bublins in on the BoE, Goblins will occasionally appear. They can damage the player, but can be defeated easily as well. Bombs (the FF enemy) float around at times, exploding when coming in contact with a player. Every once in a while, Gilgamesh himself will show up on the stage. When he appears, he will attack any players near him. His attacks can vary in power; sometimes he can do upwards of 50% damage, other time, he will only do 1% damage.

My Music:
Clash on the Big Bridge
Main Theme (Final Fantasy V)
Battle (Final Fantasy V)
FFV World Map Medley (Four Hearts/Unknown Lands/A New World)
Spreading Grand Wings
My Home, Sweet Home
Boss Battle (Final Fantasy V)
Clash on the Big Bridge (Final Fantasy XII)

Stage: Airship Blackjack
Franchise: Final Fantasy (VI)
The stage representing the World of Balance in FFVI, this has similarities to the likes of Lylat Cruise and Pirate Ship. The battle takes place on the main deck of Setzer's airship, the Blackjack. Setzer himself is controlling the ship, as it flies over various landmarks of the world, such as Narshe, Figaro Castle, the Opera House, the Veldt, and the Imperial Capital of Vector.

Occasionally, Setzer will turn the ship. This will make the main platform much narrower for a while, as its width half its length, and the character will not turn with the ship. When the ship is moving away or towards the screen, the main platform is half the size, but four small platforms will be added, two above and two below the main platform.

Also, Setzer will sometimes land the ship. When it is landing, the gravity is lowered, similar to when the Pirate Ship is in the sky. When it lands, the ground will be the main platform, causing walk-off edges. When the propellers start to turn, get back on the ship, or you'll be left behind!

Many of the music themes on this stage are a mix of two FFVI themes, sometimes more. This is because A) There are lots of good FFVI songs, and B) some are remixes of the same theme

My Music:
The Airship Blackjack/Setzer's Theme (With parts of Epitaph)
Awakening/Terra's Theme
Locke's Theme (With parts of Forever Rachel)
Edgar and Sabin's Theme (With parts of Coin of Fate)
Battle Theme (Final Fantasy VI)
Narshe
Aria de Mezzo Carattere
The Decisive Battle (FFVI)
Save Them
Character Theme Medley (Cyan's Theme/Shadow's Theme/Gau's Theme/Relm's Theme/Strago's Theme/Gogo's Theme)

Trophy Descriptions:
Doma Castle (FF?) - A castle abandoned centuries ago after a great battle. Doma was once a prosperous kingdom, but was suddenly erased from the map with no explanation. A group of adventurers led by Hero Generica find this castle by fate, and eventually decide to use it as a base, using the name of the old kingdom as their name, the Doma Heroes. The castle, filled with catacombs and dungeons, is originally in near-ruins state, until the Doma Heroes bring builders in to fix it, to bring it and the castle town to prosperity.

Gilgamesh (FFV) - A mysterious dimensional traveler, searching for powerful weapons. He is originally from Final Fantasy V, where he was an underling of the evil lord Exdeath. While fierce and imposing, he is also somewhat incompetent, a bit of a coward, and not really evil. Banished to another dimension for his incompetence, his future appearances have ranged from bosses to summons. He is often in the company of his own underling, Enkidu.

Blackjack - The airship owned by Setzer Gabbiani. Second only to the Falcon in speed, this ship is used by the Returners to travel to the Gesthalian Empire. It even has its own casino, though the Returners have no time to use it. The ship is eventually destroyed, but a scale replica can be found in the Auction House; it is NOT a piece of the airship, as some people believe.

Setzer Gabbiani - The owner of the airship Blackjack. Setzer is a gambler by nature, and leaves everything to chance, as reflected by his battle skills, where he uses cards, darts, and dice. He meets the Returners after capturing Celes in the Opera House, believing her to be Maria. Celes tricks Setzer into helping them using a two-headed coin. Setzer then joins the party, with his special ability 'Slots', which can do anything from minor healing to major damage, and possibly even wiping out everyone, friend and foe!

... as you might've noticed, I like FFVI's music.
Edited by Silver Dragoon, Jun 27 2008, 06:42 PM.
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OwnU
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Knuckles:

A- Triple Punch Combo Followed By Repetitive Rapid Punches

Side A- Back Fist

Down A- Sweep Kick

Up A- Upward Jab


FSmash- Power Jab

DSmash- Spinning Hook (goes all the way around hitting both ways)

USmash- Uppercut


Special- Lunging Punch (slow recovery time)

SideSpecial- Head Butt

UpSpecial- Glide

Down Special- Ground Smash (makes a big shock wave on the ground doing damage)


Nair- Middair Jab

Fair- Hands Clasped Together Full On Meteor Smash

Dair- Downwards Punch Meteor Smash

Bair- Twist Kick


Final Smash: Eruption

Knuckles would be a low weight powerful character. He would only have 2 jumps but would be able to Glide like MetaKnight and Pit




Sora of Kingdom Hearts


A - Horizontal Slash

Side A - Triple Combo

Up A - Wave Slash

Down A - Swipe Slash


NAir - Vortex

UAir - Aeriel Cut

FAir - Forward Slash

BAir - Back Slash

DAir - Throw Keyblade Downward (reappears back in hand after attack)


FSmash - Blitz

USmash - UpperSlash

DSmash - Explosion


B - Boomerang-Keyblade (Chargable)

Side B - Sonic Blade

Up B - Aeriel Spiral

Down B - CounterGuard


Special Abilities:

SlapShot (Attacks Deflect Projectiles)


Final Smash - Overdrive: Final Transformation


Down A - Final Arcanum (A strong combo finisher that damages one opponent through skillful
use of the Keyblades)

Up A - Final Over (A strong combo finisher that damages one opponent through spinning
in mid-air)

Side A - Final Arts (A strong combo finisher that takes out many enemies in one swing)


B - Crime Penalty (Releases strong magic using the power of both Keyblades) [Chargable]


Special Abilities:

Glide

Active Hover (Can perform attacks while moving)

Auto Assault (Keyblades attack freely in various ways)


[Two Keyblades Float Around Him While He Is In This Form]




This is an idea I had. Change Mario's Down Special to switching to pull out F.L.U.D.D giving him different features and attacks


Normal Special - Charge Up F.L.U.D.D to shoot water

Side Special - Water Jet

Up Special - Water Rocket

Down Special - Put F.L.U.D.D Back



Sunshine Mario would have an extra jump where he uses F.L.U.D.D to shoot water through the bottom to hover



What You Think? :D
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Silver Dragoon
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Well, I'd suggest you try and make them in the regular style the other characters are done in; it looks more polished that way. And give some attack descriptions to those moves.
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OwnU
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Most Are Self Explanitory ^o)
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