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The Smash Bros. Creator Topic; Characters, Stages, make what you want!
Topic Started: Mar 25 2008, 10:45 AM (834 Views)
Silver Dragoon
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King Deist
[ *  *  * ]
Heya, all.

This is Silver Dragoon's Smash Bros. Creator Topic, where you can create character movesets, stages, ATs, items, anything!

What is this for? Well, did you want Ridley, and had an idea for a moveset to quiet the naysayers? Do you have cool stage ideas that never came to fruition? Are there ideas for game modes that didn't make it in? Do you have a character who would've never made it into Brawl, but would have a good moveset? Well, this is the place for you!

This topic is actually derived from the H.E.R.O. board, where I had a topic to make movesets for Hero Party characters. This seems like a good place to have a topic like this, since it IS a Smash Bros. board, and if you have incomplete ideas, they can be edited later.

Now, a few rules:
- Any character is fine. Minor characters, Non-Nintendo characters, fanfic/webcomic characters, I'll even allow Cloud and Sora, despite the fact that I never want them in Smash!
- At the very least, make some basic Statistics (Weight, Power, etc.), Special Moves, and a Final Smash. Remember, you CAN edit if you want to add more stuff.
- Dual characters (Like ICs), Transformation characters (Like Zelda/Sheik or Samus/ZSS), and Team characters (Like PT) are allowed, but only if they make sense.
- You don't have to follow it, but I do have a template for characters:

Character: The Character's Name
Franchise: What Franchise the character is from
Logo: The character's logo; mainly for characters from franchises not already in Brawl
Appearance: What the character looks like; mainly for lesser-known characters. It can be detailed, or just a basic idea of what said character would look like.
Alternate Costume: This is optional. If you wish to make an alternate costume for the character, you can. HOWEVER! It has to be relevant and important enough to the character (i.e. Mario getting a Dr. Mario costume, or Ike getting his Lord outfit), it can't be too much of a stretch (i.e. changing Mario to an 8-Bit form might be cool, but would it really work?), and if the costume is of another character, they have to have a connection, and again, it can't be too much of a stretch (i.e. a Funky Kong costume for DK would work, but DK Jr. for Diddy would be too different, and Ike couldn't get a Roy costume)
Colors: The alternate colors for this character. There are six, and there must be Red, Blue, and Green colors. If one color is meant to be a reference to something (like Lucas's Claus colors), you can say that. If you have an alternate costume, give it alt. colours, too.
Theme: This is the music that plays when you defeat Classic or All-Star mode with this character. It doesn't even have to be a real music theme.
How to Unlock: If you want to make a method for unlocking, you can.
Entrance: How this character enters a battle (ex: Mario jumps out of a pipe)
Kirby Hat: What Kirby would look like when Copying this character. You can also mention anything else notable about the Kirby hat here (Like, for example, how copying Olimar gives him B> instead of B)

Stats:
These are the character's stats. The main ones are Weight, Size, Power, Speed and Jump, but you can add more if you want. They are out of 10, with Mario being 5 in everything. Also, you can mention any notable strengths/weaknesses of the character in question.

Moves:
The moveset. Again, at least do Specials and the Final Smash. My first character will give you a better idea of how to do this.

Taunts: The character's taunts. There are three of them. If there is a special taunt (Like Snake's codecs), mention them here.

Victory Poses: These are the three victory poses that the character does after winning a Brawl. If there are any special ones (like how Star Fox characters say something different against each other), mention them here.

Other notes:
These are for any misc. info that doesn't fit anywhere else.

Codec conversation: This is what Snake's special taunt will be about that character. They are with Colonel Roy Campbell, Otacon, or Mei Ling, but you can add a 'Guest' character if you have an idea for one.

Trophy Description: This is what the character's trophy (y'know, the one from beating Classic Mode) would say. For Characters that already have a trophy (like Ridley, K. Rool, Isaac, etc.), you can simply use that description if you want. You can also do additional trophies (like, say, the Final Smash trophy) as well.

- If there's anything notable I forgot, tell me.
- Be nice and supportive to everyone; we're all friends here.

Okay, I think that's it. I already have a few; I just need to tweak them for the new format. I know that Vyse and Zeke have a few already as well (since they're from the old topic). So, have fun, everyone!
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Silver Dragoon
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King Deist
[ *  *  * ]
Character: Lloyd Irving
Franchise: Tales
Logo: Eternal Sword
Looks: I'm pretty sure most people here know what Lloyd looks like... short brown hair, red shirt, scarf, black pants. He uses Flamberge and Vorpal, the Material Blades.
Costumes: Red, Blue, Green, Yellow, White, Black
Theme: Lloyd's Theme
Entrance: Flies in on a Rheaird.
Kirby Hat: Lloyd's hair and scarf

Stats:
Weight: 5
Size: 6
Power: 4
Speed: 7
Jump: 6
While his power seems weak, most of his attacks are combos due to wielding two swords, increasing his power. His defensive abilities are a bit weak, and he gets knocked around easier than most characters.

Moves:

A: Does his basic slash attack from ToS.
A Continuous: Rapidly strikes with his swords (Sword Rain)

A Smash: Does a powerful thrust attack with Flamberge (Super Sonic Thrust)
A^ Smash: Does an up thrust with Vorpal, with a small amount of lightning coming from his blade (Lightning Thrust)
Av Smash: Slams the ground, causing small shockwaves around him (Demonic Circle)

B: Demon Fang - A long-range attack that sends out a shockwave that travels on the ground. If B is pressed twice in good timing, two Demon Fangs will come out (Double Demon Fang), however, if the B button is held, he will slam his sword down and cause a more damaging short-range version (Fierce Demon Fang)
B>: Tiger Blade - The classic one-two hit. Like Marth's Dancing Blade, pressing buttons can enhance this attack. Using Up + B in the additional hit makes it Tiger Rage, launching the foe upwards. Using Down + B makes it Heavy Tiger Blade, sending the foe into the ground. Forward + B makes Twin Tiger Blade, a 4-combo hit.
Bv: Beast - Creates a lion's head in front of him, and knocks down anybody in his way.
B^: Psi Tempest - Does the spinning blade attack. Launches him upwards and sideways, making it good for recovery.

Final Smash: Falcon Crest - Lloyd forms his twin blades into the Eternal Sword, and runs up to the nearest enemy. He will do a very damaging chain of attacks in the area, hurting nearby enemies as well as the target.

Taunts:
Up: Spins his swords and crosses them, saying, 'Come on, bring it!'
Side: Raises his right arm (as if waving) and says 'Didn't like that, huh?'
Down: Puts his two swords together, and the Eternal Sword briefly appears.

Victory Poses:
X: Throws his swords into the air and sheathes them, saying 'Just as I expected!'.
Y: Does several jabs at the screen and says 'You picked the wrong guy to mess with'.
B: Points his sword at the screen and says (after the announcer says, 'This game's winner is...') 'You give me your name...' then points to himself (the announcer says 'Lloyd!') and says '... and I'll give you mine!'

Other notes:
- Can wall jump.
- His (and other ToS characters') victory theme is the first line of the ToS battle victory theme.

Codec conversation:
Snake: Colonel, who is that guy in red?
*Lloyd's Z-Skit portrait appears next to the Codec*
Lloyd: You give me your name, and I'll give you mine!
Campbell: That is Lloyd Irving, Snake, the Eternal Swordsman.
Snake: Why does he wield two swords?
Lloyd: Because if one sword equals 100 attack power, 2 must equal 200 attack power!
Snake: Hey, I'm not talking to you! Stop listening to this!
Campbell: Anyways, he apparently uses something called the Eternal Sword, a weapon of almost unlimited power.
Snake: Really?! Then, how am I supposed to beat him?
Campbell: Apparently, he is said to have a very low attention span, and will generally grow bored of anything he's trying to do. You can use this opportunity to...
Lloyd: I'm really bored of fighting this guy. Maybe I'll go hit Sandbag around...
Snake: He-HEY! Get back here, you! *Snake's Portrait disappears*
Campbell: Snake? Snake! Guess he isn't the only one with a short attention span...

Trophy Description:
Lloyd Irving - A young swordsman from Sylvarant who is self-taught in the art of dual-wielding blades. While dense and a poor student, his idealism and courage has made him many friends and companions. Orphaned at an early age, he was raised by the dwarf Dirk. After being banished from the town of Iselia for causing an attack from the group known as the Desians, Lloyd travels with his friends to find the true meaning behind the Chosen and what happened to his parents.

Falcon Crest - Lloyd's Final Smash. He forms the Material Blades into the Eternal Sword, and assault the nearest player with a powerful attack. While it was made for attacking one person, anybody nearby will also take damage. In Tales of Symphonia, this was Lloyd's most powerful attack, but could only be used with low health and wielding the Material Blades.

Eternal Sword - The most powerful weapon in the world of Aselia. This sword can grant the wishes of its wielder, and can even travel through time. It is not entirely all-powerful, though, and one must undergo rigorous trials to obtain the right to wield it. In Tales of Symphonia, Lloyd Irving is able to use the sword by using the Material Blades, Flamberge and Vorpal, and wearing the Eternal Ring. In Tales of Phantasia, Cless Alvein obtains the sword after obtaining the same blades and meeting Origin.
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Silver Dragoon
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King Deist
[ *  *  * ]
Character: King K. Rool
Franchise: Donkey Kong
Appearance: A fat crocodile with a crown and a cape. I hope you know what K. Rool looks like...
Alt. Costume: Kaptain K. Rool - Basically K. Rool with a black pirate's coat, hat, and a belt.
Colors: Green body with brass stomach (default), Red w/Silver, Blue w/Gold, Yellow w/Bronze, Black w/Red (Alt. Costume: The same; the pirate outfit doesn't change colours)
Theme: King K. Rool/Ship Deck 2
How to Unlock: Unlock him in SSE, or beat 10 Co-op events.
Entrance: K. Rool is blasted onto the stage by a cannon, squashing two Kremlings waiting for him.
Kirby Hat: K. Rool's crown and cape.

Stats:
Weight: 10
Size: 10
Power: 8
Speed: 6
Jump: 1
About the same size and weight as Bowser. Fast for a heavyweight, but not as flinch-resistant as some others. Uses his fists, feet, teeth, tail, and his girth for regular attacks.

Moves:

A: Punches twice, and than sticks his gut out for the third hit.

A Smash: Bites in front of him.
A^ Smash: Does a strong uppercut.
Av Smash: Does a very short jump and spreads his legs, slamming into the ground.

B: Crown - Throws his crown like a boomerang. This is stronger but slower than Link's Boomerang.
B>: Blunderbuss - Uses his gun from DKC2. Can fire cannonballs (most common), spiked cannonballs (stronger but slower), blue gas (can freeze the opponent), red gas (can slow down the opponent), or purple gas (reverses opponent's controls). However, don't spam it; using it too much will cause it to explode, causing damage to K. Rool.
Bv: Belly Flop - Because no heavy bad guy would be complete without a ground-pound move. Works like Bowser Bomb, except has an easier time recovering from the move afterwards.
B^: Heli-Pack - K. Rool uses his heli-pack from DKC3 to fly temporarily. Mainly used for recovery, but the blades can damage enemies as well.

Final Smash: Kannon Fire - K. Rool loads himself into a cannon, and a Kremling sets it off, launching the king into the air. K. Rool will land, stomach first, on the stage. He will continue bouncing on the stage for a while; he will be flinch-immune, but not invincible. Every time he lands, a bunch of cannonballs fall onto the stage; both K. Rool and the cannonballs can damage opponents.

Taunts:
Up: Looks at the screen and blinks.
Side: Waves at the screen and says 'YEAH THANK YOU!'.
Down: Falls to the ground, playing dead. If used on a DK stage, he can make Kredits roll.

Victory Poses:
X: Laughs like the mad gator he is.
Y: Plays dead, then looks around, surprised than he won.
B: Fires his Blunderbuss like crazy, until it explodes in his face.

Other notes:
- Like many other heavyweights, has some flinch resistance.

Codec Conversation:
Snake: Colonel, who's the fat gator with the eye condition?
Campbell: That is King K. Rool, leader of the Kremlings.
Snake: Wait, what?! Are the Soviets back in power?!
Campbell: ... no, I said Kremlings. Kremlings. Anyways, he is the archnemesis of Donkey Kong.
Snake: Oh, really? I hate those apes. He couldn't be that tough...
Campbell: Snake, he is very dangerous. He once stole all of DK's bananas.
Snake: And a crocodile needs bananas... why?
Campbell: That's not important, Snake. Anyways, he then kidnapped DK, dressed up as a pirate, and got beaten by DK's sidekicks. Then, he kidnapped DK and Diddy, dressed up as a mad scientist, and got beat up by Diddy's sidekicks.
Snake: I like where this is going...
Campbell: Then, he kidnapped a whole bunch of Kongs, tried to blow up their island, and lost to five Kongs in a boxing match.
Snake: So, let me get this straight... he's a ape-kidnapping, brass-bellied, mad scientist pirate, crocodile king?
Campbell: ... yes, I guess you could say that.
Snake: ... that is awesome. He wouldd be a great ally...
Campbell: Snake? Snake! SNAAAAAAAAAAAKE!!
Snake: ... what? I was just saying...

Trophy Description:
King K. Rool - The supreme commander of the Kremling Krew. King K. Rool steals bananas from Donkey Kong and ends up kidnapping Diddy Kong. He is so good at playing dead that sometimes the credits even roll as he lies there, feigning defeat. He is also a noted master of disguise, and has appeared in the guises of Kaptain K. Rool and Baron K. Roolenstein.

Kannon Fire - King K. Rool's Final Smash. The King of Kremlings is shot from a cannon by his followers. K. Rool then bounces around the stage, making cannonballs fall from the sky. Where do the cannonballs come from, and why didn't K. Rool simply load them into the cannon instead? Some things will always be a mystery...
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Memento Mori
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Founder
[ *  *  * ]
You added quite a bit. OK, I'll do this for my two characters shortly.
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Silver Dragoon
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King Deist
[ *  *  * ]
Memento Mori
Mar 25 2008, 11:14:48 PM
You added quite a bit. OK, I'll do this for my two characters shortly.

Yeah, that's the reason it took awhile for me to put this up.

BTW, I have a few more, but I'm waiting to see some more that aren't mine before I put them up.
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Character: Kamina
Franchise: Gurren-Lagann
Logo: Posted Image
Appearance: Just uh...google Kamina
Colors:Alternate hair colors, red, green and yellow. The other 3 alts would be red/green/yellow alts for his costume.
Theme: http://www.youtube.com/watch?v=-luuykZQ7kU

Entrance: Flies in Gurren and Jumps out
Kirby Hat: Kamina's hair(again, just google kamina)

Stats:
Weight:7
Size:6
Power:7
Jump:3

Moves:
B-shoots a demon fang like attack out of his sword
B Up: Identical to Marth's up B
Down B:Counter
Side B-Quick Draw(Ike's side B)

Final Smash: Giga Drill Breaker

Taunts: 1) Puts sword away and makes a "hmph" noise
2)Holds sword in the air and laughs
3)Stabs sword into the ground

Victory Poses:

1) Stabs sword in the ground and says: "VICTORY GOES TO THE GURREN-BRIGADE!"
2)Puts on his signature glasses
3)Yells WHO THE HELL DO YOU THINK I AM
Other notes:


Snake: Who is that guy over there with the Katana?
Otacon:That is Kamina, leader of the great Gurren-Brigade.
Snake: Whats so special about him?
Otacon:Hes the pilot of Gurren, an extremely powerful Ganmen.
Snake:Gan...men? I don't even know what you're talking about.

Trophy Description: Kamina is a young man from Jiha Village. He is known for his hot blooded attitude and amazing speeches which affect all around him. He is killed in battle against one of Genome's four generals, but is remembered by his little "brother", Simon.

Wow that was bad
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Jin
Advanced Member
[ *  *  * ]
Character: Saturos

Franchise: Golden Sun

Logo: Lighthouse

Appearance: http://goldensun.wikia.com/wiki/Image:GSSaturos.jpg

Colors: Blue, Red, Green, Black, White

Theme: Fusion Dragon Boss Fight Music

How to Unlock: Defeat 120 enemies in Endless Brawl, or fight 500 Vs. Matches

Entrance: Flames appear on the stage and disappear to reveal Saturos

Kirby Hat: Kirby gets his hair and his cape

Stats:
Weight:6
Size: 6
Power: 7
Speed:7
Jump: 5

Moves:
A: Swings his sword
A continuous: Swings his sword 3 times and then stabs, his sword lights on fire and burns them.

Smashes
A smash: Saturos swings his sword sideways, shooting fire out for an extended reach
A^ smash:Saturos sheathes his sword and two fire pillars erupt on either side of him.
Av smash: Saturos swings his sword around him facing the ground, flames surrounding him

Aerials:
Nair:A small supernova happens around Saturos
Fair:Saturos swings his sword over his head and in front of him
Bair: Saturos swings hsi sword backward
Dair:Saturos swings his sword downward, a flame spike coming out the end.
Uair: Saturos swings his sword above him in the air, a small flame comes out of it.

Specials:
B:Crucible Fire: Saturos charges his sword and then jumps forward, hitting the opponent and a large nova occurrs, causing damage to enemies around.(15%, 25%)
B>:Rolling Flame: Saturos can charge a flame attack and then shoot it forward, going across about 1/3 of FD and causing an explosion (20%)
Bv: Supernova: Saturos uses fire Psynergy to create an explosion around him (20%)
B^:Rising Dragon: Saturos turns into a flame dragon that shoots upward, it's a good recovery. (18%)

Final Smash:
Fusion Dragon: Saturos sheathes his sword and Menardi flies onto the stage. The two of them merge into Fusion Dragon. Fusion Dragon will then do one of 2 things.
(Dragon Driver) Fusion Dragon flies to outside of the stage and blows fire onto it, flying onto the stage and hitting everyone in a fiery explosion, causes 50% damage and knocks them upward.
(Outer Space)Fusion Dragon flies into the air and damage is done to everyone, he comes back down to the stage and hits it, hitting the whole stage and killing everyone off the side automatically.


Taunts:
up taunt: Swings his sword around a few times and says "You think you can match the great Saturos?"
side taunt: waves for the enemy to come toward him and holds his sword out "Bring it on WHELP!"
Down taunt: Saturos turns around and puts his sword on his shoulder, looking down as if disappointed "Tch, ship of fools..."

Victory Poses:
x: sheaths his sword and laughs slightly. "Finally... we've lit them all..."
y: swings his sword around and stabs it into the ground as the sword glows red and fire appears in his hand. "I told you you didn't stand a chance..."
b: uses fireball on the ground next to him. "I hope you regret your stupidity."

Other notes:
His sword's range is slightly longer then it looks due to the fact that flames extend from it during most swings.

Codec conversation:
Campbell: Who are you fighting Snake?
Snake: I'm fighting some weird guy with blue hair and blue skin...
Campbell: That's Saturos, of the Northern Clans, he's very powerful.
Snake: Powerful, howso?
Campbell: He uses fire Psynergy in almost all of his attacks, he's legendary.
Snake: Fire? Doesn't sound too tough, I bet my grenades hurt more.
Campbell: I wouldn't be so sure Snake, he's been a dragon before
Snake: A snake can eat a dragon!
Campbell: No, they can't.
Snake: oh... nevermind, I'll be careful.


Trophy Description: Saturos of the Northern Clan is a powerful adversary for all who face him. His control over the fire element is one to be reckoned with. Saturos is the misunderstood hero of the Golden Sun games. Saturos, along with Menardi, Felix, and Alex, set out to light the lighthouses to save their city and the world. Saturos and Menardi however, are killed by Isaac, who later lights the remaining two lighthouses.
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Berserker Swordsman
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AMAZINGJOBSQUIRTLE
[ *  *  * ]
A character that should have entered with Ike:

Character: Ranulf

Franchise: Fire Emblem

Logo: Same as Ike/Marth

Appearance: Ranulf

Colors: Outfit colors for Red, Green, and Blue, as well as a "Feral" outfit where his body has a red mist-like aura.

Theme: The Devoted

Entrance: He enters from the foreground (think Samus and her portal) from some bushes while he's in his cat form. He promptly changes to his human form.

Kirby Copy: His hair/cap thing, and a tail as well.

Stats:
Weight: 6
Size: 6
Power: 6
Speed: 8
Jump: 8

He's a Cat Laguz, so of course he's got mad jump and speed skills. =D

Moves:

A combo: A one-two punch combo into a dive roll.

Up Smash: Does a quick handstand and kicks upward twice.

Down Smash: Does a split (hits in front and behind) then a quick spin (does damage as well, but minimal)

Forward Smash: The side kicks that Cat Laguz do in FE10 when they're in their human form and can double (he does BOTH kicks automatically, not like Link).

B: Pounce - Ranulf jumps forward onto the enemy, dealing damage through heavy punches and kicks.

B>: Adept - Acts like Marth's Dancing Blade: Ranulf does a series of kicks and punches as you press buttons.
-B^ ending: Flip kick (think Kirby)
-B> ending: Drop kick
BV ending: Sweeping kick

B^: Cat's Lunge - Ranulf transforms while jumping high into the air, catching any unfortunate enemy in his way. If the grab is successful, he'll claw at the person's face a few times before jumping off of him/her.

BV: Gallian Combo - Ranulf slides a couple of feet, knocking the enemy over, and does his a strong uppercut that hits 1-4 times, depending on how much the player taps the button. The slide must connect for the uppercut.

Final Smash: Savage

When the Special button is pressed, Ranulf transforms into his Cat form and lets loose a mighty roar that releases visible sound waves all around him. If an enemy is hit by the waves, he/she will be hit by the ensuing attacks (the waves can be dodged :rolleyes:). When the move begins, the background will change to a clearing in Gallia's Forest and Ranulf will use his Cat's Lunge on all of the enemies involved, leaving them in a pile. He then smashes through the pile, dealing heavy damage. Kills at 15%+, depending on the character.

Taunts:
Up) Ranulf lies on his side with his head propped up on his arm and yawns.
Side) Ranulf transforms for a second and roars.
Down) He imitates a cat, then quickly says "Just kidding!"

Victory Poses:
1) Ranulf flexes the muscles in his right arm, puts his left hand on the muscle, saying "That's Gallian might!"
2) Ranulf lies on the ground and says "Time for a quick cat nap..."
3) In his transformed form, he licks the back of his paw.
4) In a team match with Ike on his team, he might strike a pose and say "The dynamic duo strikes again!" and Ike will respond "Oh brother..."

Other notes:
Using Ranulf 10 times in Brawl will unlock the Assist Trophy "Laguz." When used, a variety of laguz will attack from the container.

Snake: Is that a...tail? What is he, a demi-human?
Otacon: That's a laguz, Snake. There a variety of types, but Ranulf here is a Cat Laguz.
Snake: So what's the difference?
Otacon: Well, I could go on for hours about all of the different types, but I'll stick with the Beasts. There are three Beast types: Cat, Tiger, and Lion. Cats are known for their agility and graceful attacks.
Snake: Huh. Guess I throw a ball of yarn at him and hit him while he's distracted?
Otacon: *sigh* Snake, the laguz are just as smart as humans are, sometimes even smarter. That won't work.
Snake: Whatever. I'll figure out something.

Trophy Description:
Ranulf is a Cat Laguz of the proud country of Gallia. He serves as the right-hand man to Gallia's King, Caineghis. When Ike's army manages to snag early victories from the Daein enemy, Gallia joins Crimea's efforts and Ranulf is sent as a special aide. He's incredibly optimistic, but also knows the ways of caution. Unlike most of his fellow Gallians, Ranulf quickly befriends a number of beorc, especially Ike. He also believes in the ideal of a world where beorc and laguz can coexist peacefully. As Ike himself notes a few times, Ranulf is a valuable ally to have on the frontlines, whether you need brains or brawn. In Radiant Dawn, Ranulf continues to fight alongside Ike in the war between laguz and Begnion.

Savage - The ultimate Beast tribe skill. Ranulf, in his Cat form, unleashes terrible strikes on his foes, finishing them with a strong blow to send even the mightiest of warriors to their plummet. If you're caught in this move, don't expect to get out of it!
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Memento Mori
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Founder
[ *  *  * ]
Character: Isaac
Logo: Lighthouse
Franchise: Golden Sun
Costumes: Default, Green on Black, Gold on White, Black on Red, Felix
Home Stage: Venus Lighthouse; Other Stage: Colosso
Theme: Battle with Doom Dragon
Availibility: Starter
Entrance: A beam of light whites out the screen, and when it fades, Isaac is standing there, Sol Blade drawn.
Kirby Hat: Blond hair and sword sheath.

Weight: 6
Size: 6
Power: 7
Speed: 7
Jump: 6

Moves:

AAA: Isaac slashes twice, then stabs forward, his blade turning to rock for the last hit.
A Continuous: After two slashes, Isaac raises his left hand, and small rocks fly forward, pelting the enemy. Slightly more range than Kirby's punches. 2% per rock, builds up fast.

A Smash: Unleash Flint. Isaac smashes enemies in the face with a rock blade. 8-17%.
A^ Smash: Unleash Geode. Isaac hurls a clod of earth straight up. The longer it's charged, the bigger the ball is. Because the earth is gathered from around Isaac, any enemies standing nearby are caught and tossed up as well. 9-20%.
Av Smash: Quake->Quake Sphere. Isaac stabs the ground, flinging up rocks and stunning nearby enemies. Charge it to fling more and bigger rocks and stun longer. 5 -18%, 1-3 second stun time.

Av Air: Unleashes Ground. Isaac increases his own gravity, plummeting to the earth with sword pointing down. In other words, it's just like T. Link's sword plant, but it makes sense.

Grab: The Psynergy hand reaches out and grabs enemies.
F Throw: Force. The hand pulls back slightly and punches enemies in the face.
Up Throw: Hand tosses enemies up a little, then flicks them away.
Down Throw: Pound. Hand trips up enemies, then pounds them into the ground.
Back Throw: Hand winds up and pitches enemies away.
All do 6-8%.

B: Ragnarok/Odyssey. The longer you hold B, the bigger the sword that crashes down, and the bigger the ensuing explosion. However, if you hold B until Isaac begins flashing white (3 seconds), release B to do Odyssey -- Isaac lunges forward with a giant Psynergy sword beside him. The actual sword in Ragnarok does 2-5%, and if it hits airborne enemies, it sends them groundward along the sword's trajectory (like Falcon's Falcon Kick in the air). The explosion does 10-17%. Odyssey does 20% and has excellent knockback.
B>: Lash. A Psynergy hand carries a rope straight forward. If it touches an enemy, the hand will immediately bind him or her up. It can be charged to launch a longer rope, which will bind enemies longer. Enemies can do nothing while they are bound, but they can mash buttons to escape faster. It's like Yoshi's B, but with more range and versatility. 1-7 seconds (depends on length of rope and degree of struggling).
Bv: Catch. The Psynergy hand rushes forward a short distance, palm facing out. If it hits an enemy carrying an item, it will steal that item and bring it to Isaac. The only things it cannot steal are the Cloaking Device and the Metal Box.
B^: Unleash Echo. Similar to Aether, but with a Fierce Demon Fang when he hits the ground (small, fairly powerful shock wave). Upward slash: 6%. Down slash: 6%. Shockwave: 10-3% (varies by how close the enemy is to the attack).

Final Smash: Megiddo. Once you get the Smash Ball, pressing B will make Isaac raise his sword in the air. Rays of light will burst from the blade, creating a sphere about 1/3 of FD in radius (not diameter). Anyone caught in this sphere takes 10% damage and is brought to the high center of the stage. Isaac jumps straight up offscreen, and a meteor crashes into the opponents at a 45-degree angle. The meteor carries them along its trajectory, either KOing them by carrying them off the edge, or exploding for 55% when it hits the ground and scattering the enemies in all directions.

Taunt 1: Isaac glows with a golden light and raises his sword.
Taunt 2: Slashes once, sheathes his sword, and gives a satisfied nod.
Taunt 3: Holds a palm up, where a Djinn appears. He talks to it, nods, and the Djinn disappears.

Trophy: Isaac is the misguided protagonist of the Golden Sun games. The Wise One sends him on a quest to recover the Elemental Stars stolen by Saturos and Menardi and prevent them from reactivating the Lighthouses and restoring Alchemy to Weyard. Isaac is unaware, however, that without Alchemy, Weyard will be destroyed. In the end, he realizes the truth, teams up with his former enemy, Felix, and activates the last Lighthouse.

Codec:
Snake: OK, I'm really tired of getting hit with rocks.
Otacon: Unfortunately, Snake, you're going to have to deal with it. That's Isaac, an Earth Adept. He uses the power of earth to attack.
Snake: Which means he'll be using more rocks. What's an Adept, anyway?
Otacon: Well, it's rather hard to explain... An Adept is kind of like a magic user --
????: No, no, no! That's all wrong! Alchemy and magic are not one and the same!
Snake: What...? Is that an old man?
????: I am Kraden, scholar on all things Alchemy. You asked what an Adept is?
Snake: Yes, but it's really not that imp --
Kraden: An Adept is someone who can use Psynergy. Psynergy is fueled by Alchemy. There are four types of Psynergy: Earth, Fire, Water, and Wind. Each type has special properties. For example, Water Adepts...
Snake (talking over Kraden's droning): When will it end?
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Silver Dragoon
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King Deist
[ *  *  * ]
Character: The Black Knight
Franchise: Fire Emblem
Appearance: A knight covered in Black armor, with a crimson cape and a large sword.
Alt. Costume: True Identity - People would played FE10 will know this... if you don't, play FE10!
Color: Red Cape, Blue, Green, Yellow, White, Black (The armor itself doesn't change; he wouldn't be the Black Knight without it) (Alt. Costume: Armor changes colour, with the same colour changes as his cape in his normal costume)
Theme: Against the Dark Knight
How to Unlock: Beat Event Match 'Moment of Fate'
Entrance: BK warps in using Warp Powder.
Kirby Hat: BK's Helmet.

Weight: 10
Size: 10
Power: 10
Speed: 3
Jump: 1
About the same size and weight as Bowser. A little faster than one might expect. Uses his Goddess-blessed broadsword, Alondite.

Moves:

A Smash: A heavy horizontal slash.
A^ Smash: An overhead swing.
Av Smash: Spins his sword downwards.

B: Luna - A powerful slash that breaks through shields, with good knockback. Can be charged.
B>: Alondite Wave - His main (only) ranged attack. He lets a large wave of energy out of his sword.
Bv: Counter - He... counters enemy attacks. A must for all FE sword-wielding characters.
B^: Warp Powder - Uses his warp powder to warp in whatever direction. This does little damage, but great recovery. He warps a bit slower than most characters, but is flinch-resistant.

Final Smash: Eclipse - His Master Skill from Radiant Dawn. BK points his sword forwards, and whoever is in that area will be assaulted by powerful sword swings. This has little range, but amazing damage and knockback. This is very likely to KO anyone it hits.

Taunts:
Up: Faces towards the screen and sets his sword down.
Side: Spins his sword and slashes downwards.
Down: Points his sword forwards and says, 'Do not even try to fight me.'

Victory poses:
X: Slashes and puts his sword on his shoulder, saying 'What? No... resistance?'.
Y: Points his sword and says, 'Do not delude yourselves... you cannot win.'.
B: Warps onto the screen and says 'Hmph... that's it?'
Special: When defeating Ike, he does his Y pose, but says, 'You are not strong enough. Come back when you are as strong as your father was.'

Other notes:
- Like many other heavyweights, has some flinch resistance.
- BK cannot properly crouch due to his armor; he can only kneel. He will also almost never be knocked over, making it easier to recover from a heavy blow.

Codec Conversation:
Snake: Oh, no... not another sword-wielder... these guys are about as common as trees.
Otacon: Do not take this lightly, Snake. That's the Black Knight.
Snake: Well, I could tell that on my own.
Ocaton: He is one of the Four Riders of Daein, and believed to be the strongest.
Snake: Surprise, surprise...
Otacon: His true identity is unknown. It is said he could take an army by himself.
Snake: Look, that's enough. We all know the drill by now: I meet some giant wearing black, you tell me of his supposed power and to not to take him lightly, and I win above all odds. Just watch me.
Otacon: Hmm... should I have told him about the Goddess-blessed armor? Ah, he'll figure it out.

Trophy Description:
The Black Knight - One of Daein's Four Riders and wielder of the blessed sword Alondite. Once an apprentice to Ike's father, Greil, the two eventually duel, resulting in Greil's defeat. Thought to be dead after losing to Ike and the blessed sword Ragnell, the Black Knight survives and comes to the aid of Micaiah, the leader of the Dawn Brigade, a band of Daein freedom fighters.

Eclipse - The Black Knight's Final Smash. He uses his strongest skill, the mighty Eclipse attack, to stop opponents in their tracks and deal a mighty series of blows. There is no defense for this attack; if you are in its initial range, there is no escape from your inevitable doom.

Event Match: Moment of Fate
Stage: Castle Seige
Characters: Ike (player) - 150 HP, Black Knight (enemy) - 300 HP.
Description: To avenge his father and save Crimea, Ike must defeat his nemesis, the evil Black Knight!
Other Notes: Beating this will allow you to unlock The Black Knight as a playable character.
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Silver Dragoon
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King Deist
[ *  *  * ]
Character: Zelos Wilder
Franchise: Tales
Appearance: A good-looking man in his twenties, with long flowing hair and a pink shirt.
Costumes: Pink w/Red Hair, Blue w/Blond, Green w/Brown, Yellow w/Black, Black w/White
Theme: Zelos's Theme
Entrance: Flies in on a Rheaird
Kirby Hat: Zelos's hair and headband

Weight: 6
Size: 7
Power: 5
Speed: 5
Jump: 5
A very well-balanced character. Attack speed is above average.

Moves:

A Smash: Does a thrust attack with a small wind blast afterwards (Hurricane Thrust)
A^ Smash: Does an upwards thrust.
Av Smash: Slams the ground, causing some stones to fly up (Grave Blade)

B: Lightning Blade - An attack that first looks like a thrust attack, but also sends down a bolt of lightning. This move can be charged, making it Super Lightning Blade and increasing the size and power of the bolt.
B>: Hell Pyre - Does a slash and jumps backwards; the slash makes a fireball appear, which explodes once it hits something. The power of the explosion lessens the farther it goes.
Bv: Guardian - Creates a magical field that protects against projectiles and can even deflect regular attacks for a short while.
B^: Victory Light Spear - Does two jumping spiral slashes. Good recovery and decent damage.

Final Smash: Shining Bind - Zelos raises his Cruxis Crystal, and causes a large beam of energy to strike the area in front of him.

Taunts:
Up: Runs his hand through his hair and says 'Don't hate me because I'm beautiful.'.
Side: Does a double arm pump and says 'Booyah!'
Down: Waves (Similar to Zelda's Down Taunt) and says 'Hey, Hunny!'.

Victory Poses:
X: Spins his sword, points it at the camera, and says 'Damn, I must be a genius!'.
Y: Gets <3 symbols in his eyes and says 'I'm too pretty! Seriously!'.
B: Shrugs, sighs, and says, 'It's not easy being the Chosen.'

Other notes:
- Despite holding a shield, he doesn't have a neutral guard. Hold the shield down, don't wave it around, moron!

Codec conversation:
Snake: Mei Ling, who's the guy with the pink shirt?
Mei Ling: Ugh! I don't want to talk about him...
Snake: Huh? Mei Ling!
Mei Ling: Oh, all right... That guy - Zelos Wilder - is the Chosen of Tethe'alla. He's skilled at combining swordplay and magic attacks... there, is that enough?
Snake: Mei Ling, what's the matter?
Mei Ling: ... He is COMPLETELY obnoxious. He came up to me and said, 'Hunny, you're the only girl for me.'
Snake: Yeah, so?
Mei Ling: He said it to seven other girls in here before he came to me!
Snake: What, afraid of a little competition?
Mei Ling: ... this conversation is OVER, Snake.

Trophy description:
Zelos Wilder - The Chosen of Tethe'alla, Zelos is an aristocrat living in Meltokio. He lives the life of a playboy, with his good looks bringing lots of attention to girls. Despite his laid-back lifestyle and inability to take things seriously, he is a competent warrior, and aided Lloyd Irving in his quest. It is said that his attitude is simply a mask for his true feelings...
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Memento Mori
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Founder
[ *  *  * ]
Stage: War Zone
Series: Nintendo Wars
Unlockable: Yes

This stage is set in the midst of a fierce battle in the plains. The actual fighting area is a road cutting through the middle of the plains. It's completely flat, with walk-off edges. In the background, hundreds of Orange Star and Black Hole units are giving it their all, and a monolithic Black Crystal looms in the sky. As time passes, the landscape becomes more and more gray, dead, and dreary. However, after about three minutes, a swarm of bombers rushes the Black Crystal, destroying it and returning the landscape to normal. Then the whole process starts over.

But that's the background. The war touches the actual playing field as well, and lots of things can happen.

If wind starts to blow, Olaf is about to use his CO Power to create a blizzard. Thick snow covers the ground, making walking difficult.

If a small, harmless Recon zips along the road, Andy is about to lead a convoy of tanks, artillery, and anti-air units (all of which are not harmless) across the road. You can stand on the tops of the units to stay safe, but don't let them carry you off.

If you hear an air raid siren, bombers are about to strafe the road. Getting hit by one of their bombs is instant death if nothing intervenes, but you can see their shadows as they fall, so avoiding them isn't hard.

A foghorn means Drake is using his CO Power. Jump over the tidal wave!

If you notice a Duster flying overhead, Sensei is about to lead a squadron of B-copters over the road. Stay out of the air if you want to live. Occasionally, a copter may fire its machine gun at the road as it passes.

One of these effects strikes the stage every minute or so.

Unlocking Method: Clear the "Darkness in Omega Land" event.
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Silver Dragoon
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King Deist
[ *  *  * ]
Nice Wars stage, Vyse. Is a character in the making?

Vyers on GameFAQs (or Mid-Boss, as I call him) convinced me that Wars deserved more representation.

Character: Paper Mario
Franchise: Paper Mario
Logo: Star (Used for the Mario RPG games)
Appearance: Mario, but 2D and paper-thin.
Colours: Red w/Blue Overalls, White w/Red (Fiery), Blue w/Red (Mario Bros.), Green w/Blue (L Emblem), Yellow w/Purple (W Emblem), Purple w/Black (WL Emblem)
Theme: PM Battle Theme
How to Unlock: Found in SSE, or defeat Classic with Mario, Luigi, Peach, Bowser, and Yoshi
Entrance: Comes out of a warp pipe, Paper Mario-style.
Kirby Hat: Mario's Hat; Kirby becomes 'Paper Kirby'.

Weight: 2
Size: 5
Power: 5
Speed: 5
Jump: 7
Paper Mario is lighter than regular Mario, but has somewhat superior jumping. Uses PM partners/Pixils and his hammers to attack.

Moves:

A: Swings the Hammer. Unlike most characters, PM only has one jab attack, but it is the single strongest jab in the game.

A>: Does a side swing with the Super Hammer.
A^: Spins around, like his superguard.
Av: Ms. Mowz appears below PM and sniffs for treasure.

A Dash: Does the spin dash from the first PM game.

A Smash: PM holds the Ultra Hammer over his head, and swings it down. One of his main damaging attacks.
A^ Smash: Goombario/Goombella uses Headbonk above PM.
Av Smash: Sushie flails in front and behind PM.

A Air: Flurrie blows a gust.
A> Air: Swings his hammer in midair.
A< Air: Holds Watt behind him. This is a powerful finisher.
A^ Air: Brings out Carrie and does a 360 spin in midair.
Av Air: Uses Thudley to do a ground pound. This is strong, but sends him down fast. Do NOT use this over a pit.

Grab: PM uses Thoreau to grab the enemy. Has one of the best grab ranges in the game; however, this is not a tether recovery.
Forward Throw: Vivian uses her Shade Punch on the enemy.
Back Throw: Uses Fleep to flip the opponent to behind PM, and PM whacks them with the hammer.
Up Throw: 'Yoshi' flutter kicks the enemy, and Paper Mario whacks them up with the hammer.
Down Throw: Uses Power Bounce to jump on the enemy multiple times. The most damaging throw, but has virtually no knockback.

B: Mega Bomb - PM takes Bombette/Bobbery/Boomer and makes them walk in place for a short time before exploding. A chargeable attack; the more you charge the bomb, the more damage they do, but charging too much will make them explode in Mario's hands.
B>: Spiny Flip: Has Lakilester (or 'Spike') Throw a Spiny Egg for an aerial projectile. It can be somewhat aimed.
Bv: Shell Toss - PM kicks Kooper/Koops along the ground. This has a boomerang-like effect but always stays on the ground. If this falls off a ledge, it will keep on going, acting as a Green Shell. PM cannot use the move again until the Koopa is off the stage.
B^: Air Lift - Parakarry lifts Mario up and drops him after a short while. Parakarry does little damage himself, but Mario can do more damage by landing on someone after this attack.

Final Smash: Star Beam/Supernova - PM summons the Star Spirits or Crystal Stars. The player must tap A or B as much as they can; the stars will then cause rays to fall down on the screen randomly, the amount depending on how much A/B was tapped. There is no real difference between the two; they just look somewhat different.

Taunts:
Up: Waves at the screen.
Side: Flips into 3D mode, leaving Tippi where he was. He then flips back.
Down: Spins around and falls on his side (his PM death animation)
Secret Taunt: PM raises his hand and opens his mouth (like when he 'talks' in PM), and Goombario or Goombella appears and uses Tattle to talk about the stage; the one who appears depends on the stage. PM does not have to stand still while this is happening, but Goombario/Goombella will stop if PM is KO'd. Can be used on any stage except created stages.

Victory Poses:
X: The camera is originally viewing from the side (3D mode), until Paper Mario flips the stage, turning back into 2D mode. The Pixils are doing the victory dance they do after getting a Pure Heart.
Y: Dusts off his pant legs and gives the screen a thumbs-up, with Goombella next to him winking. He then adjusts his hat, and the two of them walk off the screen.
B: Pants (like when he's low on health), then takes out an Ultra Shroom and eats it. A 50 encased in a heart appears, and he gives the screen a thumbs up. Goombario is next to him, jumping for joy.

Other notes:
- He can glide using Plane Mode. His crouching is his guard pose. When Swimming, he turns into Boat mode. His ground and air dodge turns him into Paper-thin Mode. His roll uses Tube Mode. His shield is Barry's barrier. His double jump is the Ultra Boots Spin Jump.
- His victory theme is the battle victory theme from PM: TTYD.

Codec Conversation:
Snake: Ok, ok... this one really tops everything else. Otacon, what the heck is THAT?
Otacon: Er... I believe that's Paper Mario, Snake.
Snake: Paper Mario? Well, I know Mario, but... Paper?
Otacon: ... to be honest, I don't really know about this one, Snake.
Snake: Maybe he comes from an alternate dimension where everyone is paper-thin, although the world itself is still three-dimensional, but with paper aspects.
Otacon: ... Snake, that's the dumbest thing I've ever heard. Leave the speculation up to me, okay?

Trophy Descriptions:
Paper Mario - An alternate version of Mario who comes from a world where everyone is paper-thin. In Paper Mario, he must rescue the seven Star Spirits to save Princess Peach from the clutches of Bowser. In The Thousand-Year Door, he must find the Crystal Stars to thwart the plans of the X-Nauts. In Super Paper Mario, he must team up with the paper version of Peach, Luigi, and even Bowser to stop the nefarious Count Bleck.
Goombario - A young Goomba from Goomba village who admires Mario. After his family finds Mario collapsed outside their village, he joins Mario in his quest to rescue Princess Peach and the Star Spirits. Despite being young, he has learned much about the world from Goompa and can inform Mario about people, places, and enemies with his Tattle ability. He is also known for his Headbonk ability.
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Berserker Swordsman
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AMAZINGJOBSQUIRTLE
[ *  *  * ]
Character: Pent
Franchise: Fire Emblem
Logo: Same as others
Appearance: Pent
Colors: Cape/Tome color changes (Red, Blue, Green, Gold, and White)
Theme: Attack
How to unlock: Complete the event "Magical Mysteries" on Hard Mode.
Entrance: Same glyph as Ike/Marth, but a puff of smoke appears as well.
Kirby Hat: Hair/cape

Weight: 4
Size: 5
Power: 6
Speed: 4
Jump: 4

Moves:

A continuous - Pent makes motions with his hands, creating small wind blades. Minimal knockback, which allows for many hits at close-range.

Forward Smash - Pent sends out a strong shockwave that goes about a foot in front of him. Gets weaker as it travels through the air.

Up Smash - Pent forms a glyph above him that bursts upward with magical energy. Slow start-up, but powerful.

Down Smash - Pent strikes the ground with a powerful Fire spell that splits and goes both left and right.

Aerial Up-A - Lightning shoots out of Pent's palm three times, each bolt successively stronger than the last.

Aerial Down-A - Wind focused into one spot disperses, damaging the enemy. Strong Meteor Smash effect.

Aerial Forward-A - Pent causes a small explosion in front of him.

Aerial Back-A - Pent strikes with a blade of wind.

B: Elfire - Pent chants in the ancient language while a flame grows in front of him. The flame goes up, and then down diagonally before exploding in a pillar of fire. The longer B is held, the larger the flame and the explosion.

B>: Warp - Pent pulls out a Warp stave and teleports left or right, depending on the direction pressed on the C-Stick/D-Pad/etc. Goes slightly up or downward as well.

BV: Magic Trap - Pent leaves a small glyph on the ground that releases a torrent of magic when an unfortunate enemy steps on it. A maximum of 2 can be placed at the same time.

B^: Bolting - 3 large bolts strike (one to Pent's left, one to his right, and one on his upward pointing palm), creating a small electric field around Pent.

Final Smash: Multi-cast - Pent creates a large magic glyph in the shape of a pentagon in the center of the stage (think a pentagon that stretches from the middle of FD, but you can stand on the edges and not be hit), and whoever is caught is frozen by the powerful magic. Pent then throws down 5 small magical orbs (think the Sage critical in the GBA games), each one going to the 5 corners of the magic glyph. Pent shouts "Behold the magic of ancient times all at once! Multi-cast!" and the glyph shines brightly while a Forblaze spell goes off, followed by an Excalibur spell, then finally an Aureola spell. When the magic wears off, Pent sighs and brushes his cape off.

Taunts:
Up - Lights a flame on the tip of his pointer finger, and then dispels it with a snap.
Side - Spins, then brushes his cape aside with a "Hmph."
Down - Puts on a pair of glasses, opens his tome, and then flips through a couple of the pages.

Victory Poses:
X - Holds his hand out, and fire, lightning, and wind appear above his hand.
Y - Throws three magical orbs in a triangle, summons them inside of him, and then throws his hand outward, disappearing in a puff of smoke.
Z - Holds his Warp stave out in front of him and says "I wasn't too hard on you, was I?"

Other notes:

Magical Mysteries event - Weird things are happening in the castle...Find out just who's behind it! (1 stock)

Starts out on the Fire Emblem SSE map (the one where you start with Marth), and there are many enemies in the form of bricks, furniture, etc. When you find the throne room, Pent will be there, and beating him on Hard mode unlocks him.

I'll do a Snake convo as soon as I think of something interesting.
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Silver Dragoon
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King Deist
[ *  *  * ]
Character: Locke Cole
Franchise: Final Fantasy
Logo: FF Logo ('FF' done in the font used for Final Fantasy titles)
Appearance: Has greyish-brown hair, and wears a blue bandana. Wears a white shirt with a blue vest, blue pants, and brown boots.
Colours: Blue, Green, Red, Orange, Brown, Black
Theme: Locke's Theme
Entrance: Jumps onto the stage (like how he enters battles in FFVI)
Kirby Hat: Locke's grayish-brown hair and blue bandana

Weight: 4
Size: 7
Power: 4
Speed: 9
Jump: 8
Extremely fast and agile. Has short range due to using mainly knives, but moves are fast and multi-hitting. Great recovery character. Many of his attacks involve using Treasure Hunter tools and artifacts. His main weapon is the Valiant Knife, a weapon that grows stronger as Locke becomes weaker (i.e. takes more damage).

Moves:

A Smash: Takes out a sword and slashes horizontally. Slow, but strong and has better range than most of his moves. A strong finisher.
A^ Smash: Throws a knife in the air above him.
Av Smash: Does a spinning kick, like Mario.

Grab: Uses a climbing rope to latch onto the enemy. Can be used as Tether Recovery; however, his actual throws are not very effective.

B: Wing Edge - Throws a boomerang in front of him; you can send out a second one as well, even in another direction. Like Ivysaur's Razor Leaf, it can destroy other projectiles, but its direction is not reliably controllable.
B>: Steal - Jumps at an enemy and slashes. The enemy drops money from this attack; however, this is only for effect. If timed right, like the Koopa Klaw, Locke will grab the enemy, where he can slash or throw them; the throws are more effective than his standard ones. This move can be used for horizontal recovery.
Bv: Wall Ring - No Treasure Hunter is complete with some artifacts, and here is one of them. Locke can use the Wall Ring to make a reflective barrier.
B^: Mirage Dive - Locke does an upwards dive that causes images behind him. Causes the most damage at the end of it.

Final Smash: Atma Weapon - AKA 'Ultima Weapon'. Locke takes out a glowing blue sword with large range. You can then control him normally, but his moves will have much more range, power, and knockback then they normally do. He also becomes flinch-resistant, but still takes damage. The weapon grows shorter after time, until is disappears completely.

Taunts:
Up: Slashes with his knife and says, 'I won't be defeated.'
Side: Takes out a piece of Magicite and looks at it, then puts it away.
Down: Laughs and waggles his finger at the screen.

Victory Poses:
X: Twirls his knife and sheathes it, points to the camera, and says, 'That's TREASURE HUNTER to you!".
Y: Spins around and does the Final Fantasy victory dance.
B: Lands (presumably after a fall), and says 'I fight for those I protect.'

Other notes:
- The victory theme for FF character is the first line of the FF victory theme.
- He can crawl and wall-jump.
- His regular A attacks that use his knife deal more damage when he has taken higher damage (a trait of the Valiant Knife, Locke's best weapon specific to him). However, this is not as big a change as Lucario's Aura.
- He is NOT a Thief. He is a TREASURE HUNTER.

Codec conversation:
Snake: Colonel, who's the thief guy?
Campbell: Snake, that's 'Treasure Hunter'. He said so himself.
Snake: Alright, so what does Treasure Hunter do?
Campbell: Snake, that is not his name. He is Locke Cole.
Snake: Whatever. I like Treasure Hunter better.
Campbell: Snake... never mind. Locke first appeared in Final Fantasy VI, as a member of the Returners.
Snake: Hmph... He doesn't look that tough.
Campbell: Don't underestimate him, Snake. He has fought against the Gesthalian Empire. He is very versatile, and is known to be able to get out of any situation.
Snake: Hmm... I guess I'll have to find out from Treasure Hunter myself. I'm on it.
Campbell: Snake... his name is Locke... *Sigh*

Trophy Description:
Locke Cole - An adventurer who is often called a thief, but prefers the term 'Treasure Hunter'. Locke is a member of the Returners, a resistance group sworn to take down the Gesthalian Empire. He is a liaison of the Returners to King Edgar of Figaro. A man of honor, he often protects young women from harm, which is rumored to have been the result of losing a loved one in his past.
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Memento Mori
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Founder
[ *  *  * ]
Zeke and his fsking word filters.
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Ezekiel
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Founder
[ *  *  * ]
Someone's messing with my head. I didn't set the word filter to add that many "SNAAAKE"s. Just one.
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Ezekiel
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Founder
[ *  *  * ]
I... huh? Hang on a moment...

Silver Dragoon
Apr 7 2008, 06:16:26 PM
Vyers on GameFAQs (or Mid-Boss, as I call him) convinced me that Wars deserved more representation.


WHAT?! Are you saying you have ongoing interactions with Vyers? Vyers, starter of flame wars, possible accomplice to Wally himself in the destruction of the Paper Mario 2 board?

I hate that guy. Even the mention of his name makes me quiver with rage. SO DON'T MENTION HIM!

Now... what was I saying... ah yes. I had a stage idea... so here it is. Frankly I'm surprised there wasn't anything like this in Brawl. I'll have it up momentarily.
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Ezekiel
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Founder
[ *  *  * ]
Forest of Illusion

Picture, if you will, a peaceful clearing in a deep forest. Now picture a shower of hammers.

Now combine the two.

After a short battle in the clearing, several hammers will be tossed into the area. Then, three (mysteriously empty) flying Hammer Bro platforms swoop onto the screen. Okay... but, what? The screen begins to scroll up! Quick! Get to a platform! They'll fly upward in a zigzag pattern, and gradually begin to curve, finally coming to rest in... a window?

Something about this area is just kind of creepy. You have no time to ponder this, however, as the screen begins to scroll back down! Navigate the gaps in the solid platforms in order to stay ahead of the screen (think Falldown). A few Boos and a Big Boo or two will appear, and touching one will slow you down. Once you get to the bottom, you have a few moments to look around. The floor here looks stable.

Not! There's a break in the floor, and it's moving. Keep an eye on that, because it's a very unpleasant way to die. Oh, and watch that Fishin' Boo. You don't want to end up the catch of the day. After a minute, the Boo will fade away.

And so will the floor.

You're falling now, there's no question of that. But you don't have far to fall; you'll land on a rock formation in the middle of a lake. There's a small platform under the rock formation if you want some peace, but if someone else decides to join you there may be trouble. Cheep Cheeps are just leaping out of the water, so be careful not to get thrown aside. Also, the banks are very slippery. You'll slip a lot. See what I mean? Eventually, the screen will begin to scroll once more... but there's no telling which way it'll go...

What comes next? I'll tell you later!
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Silver Dragoon
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King Deist
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Ezekiel
May 9 2008, 05:01:58 AM
I hate that guy.  Even the mention of his name makes me quiver with rage.  SO DON'T MENTION HIM!

He's to you like Endgame is to me, I guess... then again, nobody likes Endgame.

It wasn't really just him; he was the most vocal. It's sort of how like one thinks of Wonky when talking about F-Zero representation... but in both cases, I think it was Snakey who really was the best at convincing (but how CAN'T you be convinced by his buildings of text?)
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Well, since I'm planning to start working on my webfic once again, and so, as a bonus, here's a character who isn't actually from a video game, but rather, my mind.

Character: Hero Generica
Franchise: Final Fantasy ?: The Heroes of Destiny
Logo: Doma's Emblem
Appearance: As FF? is a parody of RPGs and their cliches, Hero is your average RPG Hero. He wears white armor, a blue cape, and a red headband, and has semi-messy green hair. He wields a large broadsword, Excalibur, and a white shield. Basically, a mix of Paladin Cecil and Cless Alvein.
Colours: White Armor/Green Hair/Blue Cape/Red Headband, Green/Blond/Purple/Blue, Red/Black/Green/Orange, Blue/Brown/Red/Green, Black/Cyan/Purple/Black (Anti-Hero), Gold/White/White/None (Paladin)
Theme: Theme of the Doma Heroes
Entrance: Flies in on Cobo the Flying Chocobo.
Kirby Hat: Hero's green hair and red headband.

Weight: 7
Size: 7
Power: 7
Speed: 3
Jump: 4
Relatively strong, but not very fast walking speed. Many moves have longer range than they appear to have due to enchanting weapons with elemental attributes. Similar to Ike, but not quite as strong and faster.

Moves:

A: Does a double vertical slash (like the classic FF attack)

A Dash: Comes to a halt, and hits the opponent with the blunt side of his sword (his Subdue attack). While it doesn't deal much damage, it has decent knockback, and comes out fast, making it ideal for stopping enemy attacks.

A>: Does a forward stab, with the power of earth enchanted into this sword. Has a surprisingly large range, about 1.5x the actual sword's length.
A^: Swings his sword in a semicircle above his head, leaving a trail of ice behind.
Av: Hits the ground with his shield.

A Smash: Charges his sword with holy power, and does a strong overhead swing. Due to the aura around the sword, has longer range than it appears, though the sword itself is the strongest point. A strong finisher.
A^ Smash: Raises his sword, and two columns of flame rise up, looking similar to Squirtle's Up Smash. Launches foes straight upwards, allowing for aerial attacks.
Av Smash: Charges his sword, and plants it in the ground, causing electricity to shock the ground below him.

A Air: Kicks forwards.
A> Air: Slashes horizontally twice, with the power of wind.
A< Air: Slashes vertically backwards, with the power of water.
A^ Air: Holds his sword upwards, like Ike's Up-Tilt.
Av: Air: Holds his shield downwards. Can be used as a Meteor Smash.

Grab: Stadard grab.
Pummel: Hits the opponent with his shield.
Forward Throw: Enchants his sword with fire, holds it next to his opponent, and causes an explosion to send the opponent flying.
Back Throw: Enchants his sword with lightning, presses it to the back of his opponent, and uses his sword to fling his opponent behind him.
Up Throw: Enchants his sword with water and causes a geyser to erupt underneath the opponent.
Down Throw: Enchants his sword with earth and holds his opponent below him, causing pebbles to hit the opponent.

B: Spellblade - Hero's signature skill; a chargeable attack. Hero charges and does a horizontal swing of his sword, with seven possible elements; Fire is well-balanced, Lightning does average damage and launches the opponent straight upwards, Ice causes less knockback but can freeze the enemy, Water does less damage and no knockback but catches the opponent in a vortex for a second, allowing him to do a quick follow-up attack, Wind (Aero) causes the least damage but the most knockback, Earth does more damage but less knockback, and Holy is the rarest, but does the most damage.
B>: Finisher - Hero charges up, and does a dash attack and a sword swing. Similar to Ike's Quick Draw, only Hero's goes through people. At about 3/4ths of the attack, he unsheathes his sword; if hit at the exact moment of this, it will cause a 'Critical Hit', increasing damage and knockback significantly, making a good finisher, as the name implies. Hero will say, 'Take that!' if he hits it right.
Bv: Climhazzard - Hero raises his sword, then causes a wave of magic to fire up from underneath him. Similar to Pikachu's Thunder, only going up instead of down. He slightly more vulnerable starting the move, but less so when finishing it.
B^: Magic Circle - Hero does a jump slash, with a target that looks like a magic circle in front of him, signifying where he will land if he stays in place. Does the most damage if target is in the area of the magic circle.

Final Smash: Paladin - Turns into Paladin Hero (uses the Paladin Hero costume, and has a white aura around him), causing him to temporarily be invincible, and increases his strength and speed.

Taunts:
Up: Hold his sword in front of him, charging it with magic, and says, 'I won't lose.'
Side: Leans on his sword, and says, 'That's all you got?'
Down: Spins his sword in front of him and sheathes it.

Victory Poses:
X: With his sword and shield put away, he holds his fist up, and says, 'Heroes ALWAYS win.'
Y: Spins around, says 'I win again!', and does the FF victory dance.
B: Leans on his sword, and says, 'Not bad. Want to join my party?'
Special: If 2nd place was Ian, uses pose B, but he says, 'Sorry, Ian, but I'm still the leader! Try again next time!' If he wins a Team Match with a Doma Hero as his partner (including himself), he uses pose B and says, 'Great work, team! Now they know the strength of the Doma Heroes!'

Other notes:
- The FF? victory theme is the jingle in FF? when a character joins the party.
- His shield gives him a neutral guard, like Link.
- Both sword and element stickers power up his attacks that involve enhancing his sword with an element.

Codec Conversation:
Snake: Alright, now... Otacon, who's the guy with the green hair?
Otacon: That's Hero Generica, leader of the Doma Heroes. They are apparently a group made to combat the Valian Empire, the most powerful country in their world.
Snake: Hmm... what's that he's doing with his sword?
Otacon: That's Spellblade, an ability that gives his weapon elemental properties. He apparently draws his power from his allies, so he can't actually use the spells themselves. However, he doesn't need to know the spells; Spellblade makes him dangerous on his own.
Snake: Hmm, interesting. Maybe I can see if I can get him to enchant my weapons...
Otacon: I wouldn't recommend it, Snake. I'm not sure if the enchantments are compatible with guns...
Snake: What's that?! No, I don't want to join your party! What are you...
*A text box appears, and a jingle plays*
Text Box: Snake joined the party!
Snake: ... you've got to be kidding me... Otacon, can you get me out of this?
Otacon: Sorry, Snake, but we don't command you anymore. Hero does. Nice knowing you!
Snake: Otacon? Otacon! OTACOOOOOOOOOOONNNNN!!!!

Trophy Descriptions:
Hero Generica - The leader of the adventurers party known as the Doma Heroes. A monster hunter and free knight from Cleshad, Hero was recruited by a mysterious employer to fight the powerful Valian Empire. He is talented in several swordfighting styles, as well as the Mysidian 'Spellblade' skill, a weapon-enchanting skill. While dense and somewhat oblivious to his party's dysfunctional tendencies, Hero is a skilled warrior who leads the effort against evil.

Paladin - Hero's Final Smash turns him into his Super Form, the Paladin. He learned this ability from the Golden Knight, and can use it when wearing the 'Hero' set of armor. In FF?, this increased his stats and gave him a new set of abilities to use. In Smash Bros., this makes him temporarily invincible and increases his speed and power.

Cobo - A Chocobo tamed by Gen Intresi. Unlike most Chocobos in Hero's world, Cobo enjoys battling, and occasionally helps about the Doma Heroes in battle. However, he is mainly used for transportation, where walking will not suffice. When not being used, he is either under the care of Gen or Willman. Although originally thought to be a common Yellow Chocobo, he is, in fact, a rare Golden Chocobo, and is able to fly.

Max Willman - A Mediator and Chocobo Trainer, and member of the Doma Heroes. Willman, who prefers using his last name, was hired by the Funder to help solve the party's internal problems. However, when he tried to overcharge the Funder for his services, he was forced to join for the party to work off his overpayment. A lover of money with a keen eye for business, Willman loves Chocobos and wishes to one day start a Chocobo transportation service. Willman fights with a whip, and uses the Control ability to take control of monsters, and the Catch ability to capture monsters to use as attacks later.
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