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| Major site overhaul.; A fixer-upper | |
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| Topic Started: Feb 6 2008, 12:46 AM (348 Views) | |
| Memento Mori | Feb 6 2008, 12:46 AM Post #1 |
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Founder
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So, I've been toying with the idea of giving the main GSF site a serious makeover. I mean, starting from scratch. Zeke doesn't even know I'm considering this yet (well, he didn't know, at any rate). Anyhow, while the idea is in my head and I'm rather keen on doing it, I'm not quite sure where to go with it. I've got a few things I'd like to try, but any suggestions would be greatly appreciated. For starters, I know that the Rules page needs to be revised and streamlined. I also know that there's no Staff page yet, though I did write up all the text for Zeke to post at his leisure. I also plan to clean things up a bit -- fix centering issues, etc. Anybody got any suggestions? Oh, also, I plan to revise the Forum Rules and make them somewhat noticeable this time. |
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| Doob Zurz | Feb 6 2008, 01:16 AM Post #2 |
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Super Special Awesome GSF Designer
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Well, a tool bar for all the things like staff, members, forum, tournament dates etc. would be nice, but you've probably thought about that. It's more for the forum than the main page, but I noticed that each of the main boards (IE, GSF Beginners, Smash News, Characters) have the same little picture of the Smash Ball next to them. That seems kind of bland to me. Maybe having a different picture depending on what the board is (Like a name tag for the Beginners board, or a newspaper for the Smash News board) would be nice, if possible. I'm not sure if you can pick different images for each one, (I've never tried to make a website before...) but if you can, I'd be happy to see what I can make for each one. Anything to help out. |
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| Memento Mori | Feb 6 2008, 01:27 AM Post #3 |
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Yeah, that one was swirling around in my mind somewhere.... I think.... But now there's no way I can forget to do it. What's more, I'll be considering it while I'm tinkering with the place, so it won't be like "All done... Oh, wait, dammit, I need a toolbar. *makes space*" The space will be worked in from the beginning. As for your second idea, that's a good one. The Smash Balls had been bothering me, too. Unfortunately, I don't think there's any way to make them unique. Then again, I'm not the resident expert on IF boards. I can do some stuff, but most of the finer points are handled by Necrode or Ezekiel. It's a good idea, though, and if we can make it work, I'm fairly certain we'll use it. Thanks. Being tired makes me ramble. |
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| Berserker Swordsman | Feb 6 2008, 06:01 AM Post #4 |
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AMAZINGJOBSQUIRTLE
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You should be able to make them different pictures....All you'd have to do is make different IMG tags. Unless the IF set-up is that rigid that you can't. >_> |
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| Memento Mori | Feb 6 2008, 07:54 PM Post #5 |
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Zeke and I are fairly certain that it can't be done.
OK, this is what I've come up with so far. 1. Color and background change. Maybe to the blue and green we have now, but I was thinking of using a darker tone for the colors. 2. A toolbar like Doobers mentioned. 3. Putting only the info for the closest tournament on the main page. 4. A Members page, with rankings and titles (This would be alphabetical, unlike the Rankings pages). 5. A major revision of the Rules page. -- Done! (2/13/08) 6. Addition of the Staff page, of course. -- Done! (Forgot the date) 7. A separate tournaments page. This would list all upcoming tournaments and the names, dates, winners, and prizes of all previous tournaments. 8. For the forums, a revised and noticeable Rules page. -- Done! (2/8/08) |
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| Berserker Swordsman | Feb 10 2008, 01:05 PM Post #6 |
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AMAZINGJOBSQUIRTLE
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You should add a Melee and N64 version to the site as well. |
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| Ezekiel | Feb 10 2008, 08:00 PM Post #7 |
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What would we do with Melee and Smash 64? We can't establish rankings or tournaments, since they can't be played online. Well, not without an emulator, and we don't advocate emulation, although we both condone and endorse it. |
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| Memento Mori | Feb 10 2008, 10:17 PM Post #8 |
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Yeah, without emulators, the most we could do is add a "Retro" forum in addition to "Brawl" and "Not Brawl." Not a bad idea, but it's not one we can legally use to its full potential. But yeah, we can do that much, at least. |
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| Berserker Swordsman | Feb 11 2008, 06:23 AM Post #9 |
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AMAZINGJOBSQUIRTLE
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No, no, I meant discussion forums, as I think Vyse is saying. |
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| Memento Mori | Feb 13 2008, 08:05 PM Post #10 |
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Done! |
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| Memento Mori | Feb 13 2008, 09:32 PM Post #11 |
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Revised Rules Page! Woo! Things are coming together... |
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| Berserker Swordsman | Feb 14 2008, 06:19 AM Post #12 |
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AMAZINGJOBSQUIRTLE
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I object to "unfair" stages. If a person cannot defend his title on a certain stage, that's his problem. >_> |
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| Memento Mori | Feb 14 2008, 07:19 AM Post #13 |
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No, it's not. |
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| Berserker Swordsman | Feb 14 2008, 03:24 PM Post #14 |
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AMAZINGJOBSQUIRTLE
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How so? Is one's skill not also comparable to how well one can adapt to various stages? |
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| Memento Mori | Feb 14 2008, 05:32 PM Post #15 |
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From Smashwiki: Another point of controversy involves which stages should be deemed neutral, pickable, or banned. While Smashers generally agreed that the immense Hyrule Temple gave an unfair advantage to fast-moving characters like Fox, other stages were still up to question. Some people wanted to ban all moving and irregular stages, to reduce the game to battles on relatively simple stages, whereas others wanted to allow any stages that did not foster an unfair advantage to one strategy or character. Today, the neutral and banned stages are generally constant, but they still fluctuate from tournament to tournament. Most of the banned stages in SSBM are banned because of Fox. His Shine, combos, and speed make him unbeatable on certain stages, such as Corneria with its wall and Hyrule Temple with its immense size. These and several other stages give him an insurmountable advantage. In the case of Corneria, if Fox gets you against that wall, you've lost a stock. I don't know the specifics, but I do know that he can combo you to death, and there's nothing you can do to stop him. As for Hyrule... Fox is the fastest character in the game. In a timed stock match (which is what we'll be using, too; need to update the rules to state that), as soon as Fox gets the upper hand, he can run away and wait out the rest of the match. There is no rule saying he can't do it, and there's nothing the other player can do to stop him from doing it. And if you think that there should be a rule against doing that, then you need to understand the concept of playing to win. Running away is a perfectly legitimate strategy; only a crazy person would throw away the advantage once s/he has it. However, in the case of Hyrule, running away is a strategy that cannot be countered. And no, waiting for Fox to come back is not a counter; that assumes the existence of some pointless honor code that simply doesn't exist when a player is playing to win. Fox is in no way obligated to resume fighting, and the other player can't make him. Thus, Hyrule is banned. Select other stages are banned because of lag in 2v2 matches. These are Fountain of Dreams and Mute City. In a four-player battle, these stages experience moderate to severe slowdown and are consequently banned. In short, "skill" is not a factor when determining banned stages. There is no amount of skill that can enable a player to escape from Fox once he has the player against a wall. There is no amount of skill that can suddenly make a player's character fast enough to catch Fox when he runs away. There just isn't. Oh, and don't say "Competitive players just don't have the skill to deal with stage hazards/moving stages/other things," because Brinstar, Rainbow Cruise, Poke Floats, and Mute City (in 1v1), just to name a few, are all allowed. And once Brawl has been explored more fully, and the crazy combos and tricks and strategies have been formed, we'll know what stages to ban in that game, too. |
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| Sarkin | Feb 14 2008, 09:21 PM Post #16 |
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Corneria's my favorite map. I never played anyone that great that used Fox, though, so I wouldn't know about that. I just like Corneria because it's very simple, yet there are a few variables you have to consider. |
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| Berserker Swordsman | Feb 15 2008, 06:17 AM Post #17 |
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I don't know anything about a Fox combo, but catching Fox is not that hard for me. What, is everyone using Bowser? And who's to say that you can't just stay away from that wall? And is that Brawl, or Melee? I'm trying to figure out when Fox was so incredibly fast that hitting him becomes FE all over again. |
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| Memento Mori | Feb 15 2008, 05:25 PM Post #18 |
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1. Not knowing about it =/= it not existing. The stage wouldn't be banned if it didn't exist. And who's to say you can stay away from the wall? If you recover from the right side of the stage, that's where you'll be. It's not as easy as you'd like to think it is. 2. It is impossible, and no amount of hyperbole will make it otherwise. A slower character will never catch a faster character in the loop part of Temple, and any player with half a brain will never let the slower character do it. Try playing against more humans. And yes, this is Melee we're talking about, obviously. No one knows enough about Brawl yet to decide what stages are banned.
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| Berserker Swordsman | Feb 15 2008, 06:30 PM Post #19 |
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AMAZINGJOBSQUIRTLE
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Whoa, whoa, who said it didn't exist? I said I didn't know anything about it, and thus addressed the Hyrule Temple point in the latter part of the sentence. But anyway, once again, you don't even need the combo to argue that recovering from that side is dangerous. Recovering period is dangerous, especially if there are good edge guarders out there. So just because you're recovering from that side, it doesn't change how much of a risk you take just because there's some silly infinite combo. Humans are just as bound to mess up a combo as they are to mess up an "infinite" escape strategy. Sure, the margin of error is pretty small considering you're only running around, but you can practice that strategy anywhere that's even half the size of Hyrule Temple. Seriously, saying that an infinite combo puts someone at an advantage is redundant. Any player has an advantage over another in the beginning of the match, whether it's character, skill level, or just plain luckiness. These are things you have to deal with when playing a game, and banning it only tries to restrict whatever advantage a person has. What, are we gonna ban Home Run Bat because someone is ridiculously good at timing the swing? Why not just ban Fox altogether because he's faster than everyone else? |
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| Memento Mori | Feb 15 2008, 07:33 PM Post #20 |
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Fox on a fair stage isn't broken. Fox on an unfair stage is. Also, it's not very hard to look at where your opponent is going and run the other way, especially with the response times of characters like Fox and Sheik. Again, no player with half a brain is going to let his/her opponent catch him/her. And it only works in Hyrule Temple because of the loop. It's possible to intercept Fox on other stages, but in Hyrule, it's the equivalent of being on opposite sides of a table. He runs one way, you run the other, and if you try to fake him out, he's fast enough to run away again. You're not guaranteed to lose a life if you just try to recover. It's very easy to get around edge-guarding if you know where your character's "sweet spot" is. However, you are guaranteed to lose a life if Fox gets you in that combo. Yes, players have inherent advantages over each other. But do you not see the unfairness of simply not giving the disadvantaged player a chance? And yes, we're banning all items, actually. |
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| Berserker Swordsman | Feb 15 2008, 07:41 PM Post #21 |
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AMAZINGJOBSQUIRTLE
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=( |
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| Ezekiel | Feb 15 2008, 08:17 PM Post #22 |
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BS, have you ever heard of a tournament that didn't follow those rules? |
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| Guest | Feb 16 2008, 05:18 PM Post #23 |
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I think theres a level of stupidity here, though. I'd rather just have fun with items and whatever stage than limit it to offical tourney rules. Maybe that would make GSF unique among other forums. Who knows. |
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| Memento Mori | Feb 16 2008, 07:32 PM Post #24 |
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Only the tournament to determine who is the GSF Champion (and any challenges to that title) will be played by "official tourney rules." Read the rules more carefully. Our themed tournaments will be using certain items (depending on the theme) and stages that will probably be banned in "official tournament rules" (like WarioWare in Notta Tournament, for example). The strict tourney rules will be applied only to matches concerning the GSF champion. The only universal rule at GSF (as of right now) is "No character-specific glitches." |
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| Memento Mori | Feb 17 2008, 11:34 AM Post #25 |
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...I despise Geocities. |
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