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| Fire Emblem: One Path to Destiny | |
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| Topic Started: Feb 2 2008, 05:32 PM (2,086 Views) | |
| Berserker Swordsman | Feb 2 2008, 05:32 PM Post #1 |
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AMAZINGJOBSQUIRTLE
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Ahem. Welcome to the "arena," as I have so loosely been calling it. Here is where the actual story will take place, so the only thing you'll need to be doing is...playing. Surprise! First off, a couple of rules and bits of information concerning how this will work: The game will be set in chapters, just as Fire Emblem is. However, characters will appear in their own "groups" where they will fight alongside their comrades. Not one person here will be controlling all four of their characters in one chapter, minus UD since he only has two at the moment anyways. For each chapter, the people whose characters are in the chapter will fight just as any strategy RPG: There will be a player's phase followed by an enemy phase. Anyone can move their characters at any time during the player phase, but keep in mind that you can only move once per turn and that you should pay attention to when your allies move so that two people don't move to the same space. As for the flow of the game, I'll be narrating (yes, there is a storyline. Lo and behold) before the chapter, certain lines while in battle (mostly bosses and character dialogues), and after the battle's objective has been reached. There won't be any intense writing (like a novel), mostly because I don't think I should bother when you guys know your characters and can just look up descriptions of anyone else's elsewhere (although, personalities will show up as well as I can write it). The map will be updated with unit positions before and after each phase. Don't forget to check the first post of the sign-up topic (Anyone feel like...) for formulas and updates. And don't feel as though you have to read the narration, especially if you're low on time. It's there for me mostly. All characters start with 3 Vulneraries as well. They heal 10 HP. Have fun! Prologue: Trouble on the Plains (Kenny, Vyse, HK-47) "Whose idea was it to play hero again?!" Vyse shouted over the clash of steel and blades. "I don't think we have time to worry about that right now!" Link replied while cutting down another brigand. The small mercenary band had encountered a siege by bandits in the area when their youngest member, Kyle, has decided to "do what a true hero would do." Needless to say, the situation only pulled the mercenaries into the conflict. Kyle Dunamis narrowly dodged the axe of his opponent before swinging his blade into the unfortunate bandit, ending his fight. Wiping the sweat from his brow, he glanced behind him to see Keel, their resident mage, send a bolt of lightning at a nearby tree, an archer falling out of it immediately afterwards. Just ahead of Keel, Nephenee, the only female of their group, was finishing her fight against an archer by knocking the enemy out with the butt of her lance. Sure, it was his idea that had gotten the party into this mess but...Kyle lifted his sword once more, not wanting to lag behind his comrades, and ran towards the small circle of trees nearby to find his next opponent. Meanwhile, the "pirate" of the group, Vyse, and his partner Link were fighting back-to-back against two pesky bandits that had decided to draw their unlucky straws for the day. Within the first few swipes, both were cut down easily. But before they could gather their bearings, the two swordsmen heard a loud horn from the castle that they were supposedly saving, its sound signaling a regroup. "The enemy seems to have noticed us now." Kratos Aurion, their unofficial leader, stated. He was not too happy about Kyle's decision either, by the looks of his stern face. "Great. Just great. Where's Kyle?" Vyse asked, already scanning the battlefield. Link pointed towards a group of trees, a little ways from their own position. "It looks like he's ahead of us." "Then we'd better not fall behind. If the enemy is regrouping now, let's take the chance to press the attack." Keel said as he and Nephenee rejoined the mercenaries. Kratos nodded in agreement. "Let's move out!" [size=18]Player Phase[/size] ![]() Blue units are allies. Red units are enemies. Even #s: Brigands (Level 2) HP: 20/20 Str: 5 Int: 0 Spd: 2 Def: 4 Res: 1 Move: 5 Attack: Axe Cut (Close-range, Pwr: 3) Odd #s: Archers (Level 2) HP: 15/15 Str: 4 Int: 1 Spd: 4 Def: 3 Res: 2 Move: 5 Attack: Arrow Shot (Long-range, Pwr: 2) Boss: Gentz (Level 5 Brigand) HP: 35/35 Str: 8 Int: 0 Spd: 3 Def: 4 (+3) Res: 1 Move: 5 Attack: Axe Cut (Close-range, Pwr: 3) |
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| Memento Mori | Feb 2 2008, 06:09 PM Post #2 |
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OK, I move Vyse up three and left one (onto the woods east of Bandit #2). Do you prefer descriptions like that, or would you rather have coordinates? |
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| Berserker Swordsman | Feb 2 2008, 06:12 PM Post #3 |
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AMAZINGJOBSQUIRTLE
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Directions, not coordinates. Coordinates make me lazy. >_> |
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| Memento Mori | Feb 3 2008, 06:37 PM Post #4 |
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Kenny and Cris need to get a move on. >_> |
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| HK-47 | Feb 3 2008, 07:23 PM Post #5 |
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sorry I've been busy as of late. umm....Kratos up 2 and left 1. Keel up 2 |
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| Memento Mori | Feb 3 2008, 09:14 PM Post #6 |
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Nephenee: Left 1, up 3. |
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| Giga Drill Breaker | Feb 4 2008, 11:00 PM Post #7 |
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Kyle:Left one, into the forest |
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| Berserker Swordsman | Feb 5 2008, 05:18 PM Post #8 |
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AMAZINGJOBSQUIRTLE
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I'll update the map in the morning, as I have not touched my Wii in about 3 days. >_> |
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| Giga Drill Breaker | Feb 5 2008, 05:26 PM Post #9 |
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Why doesnt every member just use paint to draw the path the unit takes then post it up? Repetitive and annoying, yeah, but it would work and make it easier for everyone to keep track of whats going on. |
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| Berserker Swordsman | Feb 5 2008, 06:18 PM Post #10 |
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AMAZINGJOBSQUIRTLE
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I don't really have anything against that, other than making people do work...That's why I update the beginning and end of turns, as it's easy to see what happened. >_> |
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| Giga Drill Breaker | Feb 5 2008, 11:48 PM Post #11 |
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Oh. <_< I dunno, it seemed like a good idea at the time, and would save you work. |
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| Memento Mori | Feb 6 2008, 01:03 AM Post #12 |
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Argh. I was making a new map, but then I realized that Kenny had yet to move Link... |
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| Berserker Swordsman | Feb 6 2008, 05:48 AM Post #13 |
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AMAZINGJOBSQUIRTLE
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We need an end turn confirmation here. >_> |
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| Giga Drill Breaker | Feb 6 2008, 08:17 AM Post #14 |
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Uh, move Link left 1 and up 2, so hes in the same row as bandit 3. end turn? |
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| Berserker Swordsman | Feb 6 2008, 03:53 PM Post #15 |
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I'd still have to update it, seeing as how three different maps with lines on it wouldn't be very nice to follow for one person. >_> Anyway... ![]() [size=18]Enemy Phase![/size] Bandit 2 attacks Vyse! 2 damage! Vyse at 18 HP! Vyse counters! 4 damage! Bandit 2 at 16 HP! Second strike! Bandit 2 at 12 HP! Vyse gains 10 EXP! Bandit 1 and 3 simultaneously attack Vyse! Vyse successfully blocks both arrows! Vyse gains 2 EXP! Tell me if anything is missing, cuz I just noticed about 3 different things besides the seconds thing. >_> Quick note 1: Don't forget to use your EP! They can only be used in-between chapters, but for this chapter, you may use them during battle! Just make sure you have a post saying what EP goes to which stat. Quick Note 2: Make sure to tell me whether to allow your character to counter with normal attacks or techs! And you can only pick one tech for a single enemy phase. If your character runs out of TP during the enemy phase, he/she will switch to normal attacks. |
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| Memento Mori | Feb 6 2008, 05:37 PM Post #16 |
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[size=14]Player Phase[/size] ------------------ Vyse Down 1, use normal attack on Archer #3. 2(5+1-3) = 6 Damage, Archer #3 at 9 HP. Vyse gets 6 + 2(2-1) = 8 EXP, 20 EXP total. Vyse: 18 HP, 24 TP, normal attack equipped for counters ------------------- Nephenee Left 2, down 1, left 1; use Impale on Archer #3. 2(9-3)= 12, Archer#3 defeated! Nephenee gets 9 + 2(2-1) + 10 = 21 XP, 21 XP total. Nephenee: 21 HP, 25 TP, Impale equipped for counters ------------------ Pretty sure I did all that right. Also, for EP: Vyse -- 1 in Str and 1 in Spd. Magus -- 1 in Int and 1 in Def. Marle -- 1 in Spd and 1 in Def. Neph -- 1 in HP (that gives +3, right?) and 1 in Spd. |
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| Berserker Swordsman | Feb 6 2008, 05:46 PM Post #17 |
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AMAZINGJOBSQUIRTLE
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Format for player phase (to make things easier on you guys): Character Movement Actions (just as Vyse did it, but you don't have to include the HP or TP changes unless it is from attacking) HP remaining TP remaining Any extras |
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| Memento Mori | Feb 6 2008, 06:44 PM Post #18 |
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Hmm. About Luck... The way I see it, there are two options. 1. Make your post, doing everything normally. Once you've posted, check the seconds counter, and if any of your characters got Crits, edit the post accordingly. 2. Make a "Luck Post" -- a post that does nothing but get a number for you to check against your units' luck. Then you can make your post and work in the crits as you go. Either option works, though I personally feel that the first way is better. The second option, since it lets you know who will crit beforehand, lets you aim the crit where it's most needed. Sounds good for us, yeah, but it makes things too easy, IMO. Then again, BS might not have a problem with that. Anyway, I think the first option is best, but to prevent the total control of the crit that the second option provides, the rule should be that no actions prior to the crit can be modified. Consider the following scenario. Normal post, before factoring in crit: Character A attacks Enemy #1. Character B attacks Enemy #2. Character C finishes off Enemy #2. But lo and behold, Character B got a crit and killed Enemy #2! Now Character C doesn't have to finish off Enemy #2 and can do something else -- maybe kill Enemy #1 instead. The point here is that B's crit affects C's move, but not A's, because B's attack came after A had already moved. So A's move and B's move are locked in and cannot be changed, but C can change his/her move. So the new scenario would be.... Post, after factoring in crit: Character A attacks Enemy #1. Character B attacks Enemy #2. Critical hit! Enemy #2 is defeated! Character C kills Enemy #1/heals/dances a jig/whatever. Seems like the best way to go about it. Of course, people could always edit their posts to make it look like B went first. That can't be helped. We'll just have to rely on the honor system. Thoughts? |
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| Berserker Swordsman | Feb 6 2008, 08:47 PM Post #19 |
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AMAZINGJOBSQUIRTLE
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Wow...I didn't notice that I left out my "fixing" of the abuse. >_> My idea was that when you get the crit, that number used to crit becomes invalid for the rest of the chapter. So if you have only two crit numbers, you crit only twice in that chapter. This seems pretty reasonable to me, considering how often crits happen in a Fire Emblem game early on anyway. You can add Luck numbers to your collection at every level up, so it's just like getting your Skl stat up. >_> |
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| HK-47 | Feb 6 2008, 09:58 PM Post #20 |
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*steals from vyse* >> << Kratos left 3; uses majinken on archer 1 (5 + 2) - 3= 4 4 + 2*(2 - 1) = 5 EXP HP: 23/23 TP: 32/35 counter with Majinken ------------------- Keel Crit hit 2 up, left 2; uses lightning on archer 1 (4 + 3) - 2= 5 * 3=15 archer 1 defeated. 12 + 2*(2 - 1) =14+10=24EXP HP: 16/16 TP: 31/36 counter with lightning ------------------ Pretty sure I did all that right. Also, for EP: Kratos -- 1 in Str and 1 in Spd. Keel -- 1 in Int and 1 in Def. Etna -- 1 in HP and 1 in Spd. |
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| Memento Mori | Feb 8 2008, 07:47 PM Post #21 |
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OK, out of necessity, I propose a new rule. For the sake of keeping the game moving, if any player has not moved his/her units 48 hours after the start of Player Phase (which starts whenever BS makes his post), then another player takes over the units for that turn. In other words, where the hell is Kenny? Edit: This idea seems better with every passing minute. |
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| HK-47 | Feb 8 2008, 09:50 PM Post #22 |
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I'm all for it. this is taking too long. >_> Also BS, I changed Kratos' counter to demon fang. |
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| Memento Mori | Feb 8 2008, 10:31 PM Post #23 |
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Yeah. I'll do it in a few minutes. Currently rewriting the rules for this place. |
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| Berserker Swordsman | Feb 8 2008, 10:41 PM Post #24 |
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Move the time to 36 hours just for time's sake >_> |
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| Memento Mori | Feb 8 2008, 11:39 PM Post #25 |
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Gah, stupid occupied spaces. ------------------ Kyle Up 2, right 2, up 1; use Souhajin and Extension on Brigand #2. 3(3+5-4) = 12 Damage, Brigand #2 defeated! Kyle gets 12 + 2(2-1) + 10 = 24 XP, 24 XP total. Kyle: 20 HP, 12 TP, normal attacks equipped for counters. ------------------ Link Left 2 Up 2, wait. Link: 25 HP, 25 TP, Hylian Slash equipped for counters. |
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